1. 04 11月, 2011 2 次提交
  2. 03 11月, 2011 3 次提交
  3. 31 10月, 2011 3 次提交
  4. 30 10月, 2011 4 次提交
  5. 29 10月, 2011 8 次提交
  6. 28 10月, 2011 4 次提交
  7. 27 10月, 2011 4 次提交
  8. 26 10月, 2011 7 次提交
  9. 25 10月, 2011 5 次提交
    • M
      Fixed bug in Ray's pointInFace3. · 1f7838a9
      Mr.doob 提交于
      1f7838a9
    • M
      Updated builds. · a7c804b8
      Mr.doob 提交于
      a7c804b8
    • M
      Reverting again · 5916682e
      Mr.doob 提交于
      Actually, this would break cameras added as childs of objects, reverting.
      So there is no clear and simple way to handling multiple scenes unfortunatelly.
      Encouraging `scene.add( camera )` seems like the right thing to do then, less problems.
      5916682e
    • M
      Reverting my thought · 13e4f78a
      Mr.doob 提交于
      Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph.
      While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph)	.
      13e4f78a
    • A
      Fixed Collisions. · ea26fef0
      alteredq 提交于
      Fix was trivial, I guess for the moment they can stay.
      ea26fef0