1. 23 11月, 2012 1 次提交
    • A
      Added safeguards to morph buffers setting in WebGLRenderer. · b6331a85
      alteredq 提交于
      Now morph buffers behave the same like other buffers and do not attempt to get set when materials do not use corresponding attributes. Not having this was crashing deferred rendering when shuffling around materials in G-buffer passes.
      b6331a85
  2. 22 11月, 2012 21 次提交
  3. 21 11月, 2012 13 次提交
  4. 20 11月, 2012 5 次提交