1. 24 7月, 2019 2 次提交
  2. 04 6月, 2019 1 次提交
  3. 31 5月, 2019 1 次提交
  4. 09 2月, 2019 1 次提交
  5. 25 12月, 2018 1 次提交
  6. 20 11月, 2018 1 次提交
  7. 08 6月, 2018 1 次提交
  8. 19 2月, 2018 1 次提交
  9. 10 7月, 2017 1 次提交
  10. 10 1月, 2017 1 次提交
  11. 26 12月, 2016 1 次提交
  12. 13 12月, 2016 1 次提交
  13. 11 12月, 2016 1 次提交
  14. 07 4月, 2016 2 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
    • B
      Packing.glsl - unify all packing/unpacking functions into a single glsl snippet · 5b135d55
      Ben Houston (Clara.io) 提交于
      * trying to unify packing.  Untested.
      
      * adopt packing.glsl in ShaderSkin.js
      
      * adopt fract because theoretically it should be faster, no divide.
      
      * remove whitespace.
      
      * Revert "adopt fract because theoretically it should be faster, no divide."
      
      This reverts commit 8dfb3f1d2a53d389540bb514d5fc183605e9b133.
      5b135d55
  15. 25 2月, 2016 2 次提交