- 24 7月, 2019 2 次提交
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由 arobertson0 提交于
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由 arobertson0 提交于
Created a separate variable for cc normal, independent perturb implementations
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- 04 6月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 31 5月, 2019 1 次提交
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由 Olli Etuaho 提交于
This fixes rendering of screen space effects depending on normals in the presence of a global clipping plane.
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- 09 2月, 2019 1 次提交
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由 Don McCurdy 提交于
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- 25 12月, 2018 1 次提交
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由 Damien Seguin 提交于
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- 20 11月, 2018 1 次提交
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由 Mr.doob 提交于
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- 08 6月, 2018 1 次提交
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由 WestLangley 提交于
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- 19 2月, 2018 1 次提交
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由 sunag 提交于
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- 10 7月, 2017 1 次提交
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由 WestLangley 提交于
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- 10 1月, 2017 1 次提交
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由 Monty Thibault 提交于
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- 26 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 13 12月, 2016 1 次提交
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由 WestLangley 提交于
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- 11 12月, 2016 1 次提交
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由 Ben Houston 提交于
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- 07 4月, 2016 2 次提交
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由 tschw 提交于
* Implemented user-defined clipping planes. * Renderer: Minor documentation update. * Implements object-level clipping. * Renderer: Minor cosmetic changes. * Fixed lethal typo in normal shader. * Let shadows respect .side of object's material. * Fixed Plane.applyMatrix4. - Scale denormalized but did not scale the position - Projection is not supported (solved by documentation) - Removed unnecessary copying to make up for the normalization - Still arguably too heavy * Added custom clipping example. * Clipping: Fixed transition to disabled state. * Improved custom clipping example. - GUI dependency of volume visualization on Enabled state - Larger radius for cylindrical global clipping area * No .matrixAutoUpdate = false in clipping example. * Let ShadowMap check renderer.localClippingEnabled. * Added a simplified clipping example.
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由 Ben Houston (Clara.io) 提交于
* trying to unify packing. Untested. * adopt packing.glsl in ShaderSkin.js * adopt fract because theoretically it should be faster, no divide. * remove whitespace. * Revert "adopt fract because theoretically it should be faster, no divide." This reverts commit 8dfb3f1d2a53d389540bb514d5fc183605e9b133.
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- 25 2月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Ben Houston 提交于
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