- 21 3月, 2011 8 次提交
- 20 3月, 2011 8 次提交
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由 alteredq 提交于
Work in progress, not expected to work yet. (among other things, we don't deal yet with new vertex colors for particles/line/ribbons, for the moment they just use geometry.colors as before, also we need to specify which type of uvs to use somewhere, analogous to which type of vertex colors to use)
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由 alteredq 提交于
Binary loader was not yet refactored to use new format, which means it supports only subset of possible face types.
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由 alteredq 提交于
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由 alteredq 提交于
It's not expected to work yet, we will need to test it once exporters / converters are also changed to new format.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 18 3月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Not sure about Firefox 4/Opera compatibility...
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由 Nicholas Kinsey 提交于
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- 17 3月, 2011 10 次提交
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由 alteredq 提交于
Added to OBJ converter warning and skipping of morphs with different numbers of vertices than the original model.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 fuzzthink 提交于
Converted tabs to spaces.
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由 alteredq 提交于
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 16 3月, 2011 11 次提交
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Also fixed scene loader example to match new cylinder parameters (centered).
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由 alteredq 提交于
Everything should work except skinning.
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由 Mr.doob 提交于
Added geometries example (need to add Lathe one). Fixed Cylinder.
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由 alteredq 提交于
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