- 10 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 14 2月, 2014 1 次提交
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由 Mr.doob 提交于
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- 13 2月, 2014 1 次提交
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由 Tom Whittock 提交于
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- 10 2月, 2014 1 次提交
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由 Tom Whittock 提交于
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- 15 7月, 2013 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 18 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 15 3月, 2013 1 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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- 27 1月, 2013 2 次提交
- 22 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 17 1月, 2013 1 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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- 06 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 04 1月, 2013 2 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
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- 31 12月, 2012 1 次提交
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由 Mr.doob 提交于
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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- 30 12月, 2012 2 次提交
- 22 12月, 2012 1 次提交
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由 Ben Houston 提交于
use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html
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- 21 12月, 2012 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage.
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由 Ben Houston 提交于
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- 20 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 04 12月, 2012 1 次提交
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由 Ben Houston 提交于
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
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- 03 12月, 2012 4 次提交
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由 alteredq 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
Vector2: setX, setY, Vector4: setX, setY, setZ, equals. Unit tests for Vector2, Vector3 and Vector4.
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由 Ben Houston 提交于
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- 02 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 19 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 18 8月, 2012 1 次提交
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由 apendua 提交于
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- 23 4月, 2012 1 次提交
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由 WestLangley 提交于
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- 10 3月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 2月, 2012 1 次提交
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由 alteredq 提交于
Also trying to make a bit nicer UVs for ExtrudeGeometry / TextGeometry.
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- 21 1月, 2012 1 次提交
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由 alteredq 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 11 9月, 2011 1 次提交
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由 alteredq 提交于
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- 27 8月, 2011 1 次提交
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由 Mr.doob 提交于
Some clean up on Vector* constructors. Added UV::clone.
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- 03 8月, 2011 2 次提交