- 08 2月, 2012 1 次提交
-
-
由 Khang Duong 提交于
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
-
- 01 2月, 2012 5 次提交
- 31 1月, 2012 6 次提交
- 30 1月, 2012 4 次提交
-
-
由 alteredq 提交于
-
由 alteredq 提交于
As per discussion in #1207
-
由 alteredq 提交于
As per discussion in #1201
-
由 alteredq 提交于
Shadow cascades should be now a bit more under control. Cascades can't be active together with multiple separate shadows, it's either one or the other. For this there is `renderer.shadowMapCascade` parameter. Made colored shadow frustum debug visibility toggleable via `renderer.shadowMapDebug` parameter. Fixed runaway globals in ShadowMapPlugin. Fixed missing Gyroscope dependency in WebGL lib build.
-
- 29 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 28 1月, 2012 5 次提交
-
-
由 alteredq 提交于
Work-in-progress. Don't merge, it's still very rough and full of debug things.
-
由 alteredq 提交于
Duh, had to read my own explanation of how matrices work ;).
-
由 alteredq 提交于
This was redundant as viewMatrix uniform is the same thing.
-
由 alteredq 提交于
As per discussion in #1170
-
由 alteredq 提交于
This should make it work with cameras having parents other than scene root.
-
- 25 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 24 1月, 2012 2 次提交
- 23 1月, 2012 2 次提交
-
-
由 Mr.doob 提交于
-
由 Ryan Berdeen 提交于
-
- 22 1月, 2012 6 次提交
-
-
由 Mr.doob 提交于
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
-
由 Mr.doob 提交于
Made shadow transparent (albeit doesn't go well with canvas_geometry_earth :/). Updated webgl_multiple_views example for the new IcosahedronGeometry.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 gman 提交于
Seemed like a few people around the net were looking for one
-
由 Mr.doob 提交于
-
- 21 1月, 2012 7 次提交