- 10 12月, 2012 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
implemented Box3.transform, tested. Removed Box3/Box3.scale as it doesn't work in the general case. move tests to tests/math from tests/core to replace move of tested source files.
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- 09 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 08 12月, 2012 5 次提交
- 07 12月, 2012 21 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston 提交于
adopt @mrdoob's suggested Box2,Box3 constructor (update tests), make Triangle.normal also available as a static (easy consistent normal generation.)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Also not sending anymore to GPU directional and hemisphere lights with undefined direction (0,0,0). This is to prevent black pixels in OpenGL. Fixes #2742
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由 Ben Adams 提交于
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由 Ben Houston 提交于
three-math.min.js should be built by default rather than the non-minimified version three-math.js as per pattern already established.
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由 Ben Houston 提交于
Rename Triangle3.js to Triangle.js per @mrdoob's suggestion here: https://github.com/mrdoob/three.js/issues/2750#issuecomment-11063983
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- 06 12月, 2012 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
It's still not fully working, there seems to be some breakage, but it's almost there.
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由 Zelimir Fedoran 提交于
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由 Ben Houston 提交于
move Clock.js from src/math to src/core per @alteredq https://github.com/mrdoob/three.js/issues/2753#issuecomment-11057521
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