- 25 1月, 2013 1 次提交
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由 migvel 提交于
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- 22 1月, 2013 1 次提交
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由 Eric Haines 提交于
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- 21 1月, 2013 3 次提交
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由 Eric Haines 提交于
This reverts commit 5be78ec3.
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由 Eric Haines 提交于
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由 Mr.doob 提交于
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- 16 1月, 2013 30 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
@WestLangley I've changed most of the vector.applyMatrix4() to vector.projectPoint(). Feel free to change back the ones that aren't needed (or let me know which ones can need to be changed back and I will do it).
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
ShaderUtils relied on ShaderChunks so this created troubles when trying to use three-canvas and three-extras. Besides, better to keep a single library of shaders.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
This is the bug I started the day with. And I kept finding other issues on the way. I think it's now fixed, but this made me realise how convoluted this exporter is :(
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 15 1月, 2013 5 次提交
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由 Mr.doob 提交于
Blender Exporter: I don't think parsing the groups is needed. It exports the objects twice (or more) otherwise.
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由 Daniel Cousens 提交于
This is a formatting commit, it removes an unnecessary else branch.
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由 Daniel Cousens 提交于
The functionality removed is repeated directly after this code block. The entire process is actually being done twice, which is undoubtedly incorrect or otherwise very unclear. Given that it is simply doing 3 actions: a) Adjusting the pitch/yaw based on the mouse position deltas, then multiplying that by the lookSpeed. b) Clamping, transforming the pitch space (to the X,Z coordinate frame) and then converting the pitch/yaw (lat/lon) to radians. c) Calculating the target position 100 units in the direction specified by the pitch/yaw. This process has no reason to be repeated.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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