1. 21 6月, 2019 2 次提交
  2. 04 6月, 2019 1 次提交
  3. 29 5月, 2019 1 次提交
  4. 29 1月, 2019 1 次提交
  5. 04 1月, 2019 1 次提交
  6. 09 9月, 2017 1 次提交
  7. 30 8月, 2017 1 次提交
  8. 09 2月, 2017 1 次提交
  9. 15 8月, 2016 1 次提交
  10. 14 8月, 2016 1 次提交
  11. 27 7月, 2016 1 次提交
    • A
      Adds scene fog JSON serialization and parsing (#9369) · b6a61831
      Alan Smithee 提交于
      * adds toJSON methods to scene and fog objects
      
      * adds toJSON method to FogExp2
      
      * adds fog instantiation to ObjectLoader.parse
      
      * adds type info to fog JSON serialization and loading
      
      * fixes unresolved conflict from rebase
      b6a61831
  12. 23 7月, 2016 1 次提交
  13. 22 7月, 2016 2 次提交
  14. 15 6月, 2016 1 次提交
  15. 09 2月, 2016 1 次提交
  16. 11 8月, 2015 1 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
  17. 20 7月, 2015 1 次提交
  18. 17 7月, 2015 2 次提交
  19. 11 11月, 2014 1 次提交
  20. 26 9月, 2014 1 次提交
  21. 18 8月, 2014 1 次提交
  22. 23 7月, 2014 2 次提交
  23. 31 5月, 2014 1 次提交
  24. 18 12月, 2013 1 次提交
  25. 12 9月, 2013 1 次提交
  26. 05 9月, 2013 2 次提交
  27. 31 5月, 2013 2 次提交
  28. 07 4月, 2013 1 次提交
  29. 15 8月, 2012 1 次提交
  30. 26 6月, 2012 1 次提交
  31. 03 3月, 2012 1 次提交
  32. 25 2月, 2012 1 次提交
  33. 21 2月, 2012 1 次提交
  34. 24 10月, 2011 1 次提交
    • A
      Got WebGLRenderer working again. · 408c82d3
      alteredq 提交于
      I had to resurrect parts of old code (keeping track of scene graph changes).
      
      Good news: performance is great, new scene graph gains compound with buffers optimizations and non-array materials refactoring. Together we gained about 15% for rotating cubes performance test (pushing max to 2650 cubes at 60 fps).
      
      Still broken with new scene graph: lod, skinning, collisions, AnaglyphWebGLRenderer, ParallaxBarrierWebGLRenderer, multi-canvas circle example.
      408c82d3