- 11 5月, 2016 1 次提交
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由 tschw 提交于
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- 10 5月, 2016 1 次提交
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由 rfm1201 提交于
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- 09 5月, 2016 5 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 08 5月, 2016 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Abel Allison 提交于
* update uv mapping of cylinder caps to match CircleGeometry * formatting * formatting * formatting to match mrdoobapproves * formatting to match mrdoobapproves * formatting * correct vertex position of center points for end caps * reverting build files to dev
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由 Mr.doob 提交于
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由 Abel Allison 提交于
* add files for buffered and non-buffered ConeGeometry based on CylinderGeometry * build files with cone * removing unneeded file * remove unneeded npm script * remove build files from pr
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由 tschw 提交于
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- 06 5月, 2016 2 次提交
- 05 5月, 2016 4 次提交
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由 Mr.doob 提交于
WebGLState: Re-implemented empty texture. Handling TEXTURE_2D and TEXTURE_CUBE_MAP this time. See #8121 #8578. Fixes #8666.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* Legacy: Moved EventDispatcher.prototype.apply. * WebGLShadowMap: Renamed face selection parameters. * WebGLShadowMap: Clarified code. * WebGLShadowMap: Renamed face selection parameters.
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- 03 5月, 2016 1 次提交
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由 WestLangley 提交于
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- 02 5月, 2016 1 次提交
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由 tschw 提交于
* Updated shadowMap.cullFace -> .flipSidedFaces. * Moved deprecation code to Three.Legacy.js.
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- 01 5月, 2016 9 次提交
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由 tschw 提交于
* EventDispatcher: Deprecated .apply. * EventDispatcher: Removed unit test for .apply.
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由 Raoul v. R 提交于
* Don't treat render targets like textures. Expect Texture instances from now on. Added backwards compatibility measures to ensure that render targets can still act as textures for the time being. A deprecation warning will be given. Resolves #8615. * Added comments to clear up RT-Cube detection. * Revised the previously added comments. * Added a TODO note. Forgot to include this one in the last commit. * Documentation: updated WebGLRenderTarget. * Docs: added more Texture info to WebGLRenderTarget. Also removed an unnecessary html line break. * Docs: added a notification to ShaderMaterial. WebGLRenderTarget and WebGLRenderTargetCube must not be used as uniforms. Their texture instance must be used instead. * Docs: revised a notification in ShaderMaterial.
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由 tschw 提交于
- See #8749
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 29 4月, 2016 2 次提交
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由 tschw 提交于
* Removed useless and outdated ShadowMapPlugin docs. * Consistified WebGLState, added culling. * Let WebGLShadowMap set culling through WebGLState. * WebGLShadowMap: Removed redundant state setup. * WebGLRenderer: Removed needless factorization. * Removed cull state mess from WebGLShadowMap. - Instead flip .side on the depth material with the same effect. - See #8760. * Updated builds.
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由 Michael Herzog 提交于
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- 28 4月, 2016 2 次提交
- 27 4月, 2016 1 次提交
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由 tschw 提交于
* Improved precision of RGBA fixpoint packing. * Added switch to enable double-sided shadow casters. - Off by default, see #8692 * Updated WebGLRenderer docs, shadow mapping. * Enabled back face shadows, webgl_clipping_advanced.
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- 26 4月, 2016 2 次提交
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由 tschw 提交于
* Removed leftover inclusion of AnimationClipCreator. - See #8677 https://github.com/mrdoob/three.js/issues/8677#issuecomment-213629279 * Clarified AnimationMixer loop mode handling. - See #8719
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由 Michael Herzog 提交于
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- 25 4月, 2016 2 次提交
- 23 4月, 2016 1 次提交
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由 gero3 提交于
* remove usage of parameters in setFromMatrixColumn * This fixes the usage of setFromMatrixColumn
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