1. 11 5月, 2016 1 次提交
  2. 10 5月, 2016 1 次提交
  3. 09 5月, 2016 5 次提交
  4. 08 5月, 2016 6 次提交
  5. 06 5月, 2016 2 次提交
  6. 05 5月, 2016 4 次提交
  7. 03 5月, 2016 1 次提交
  8. 02 5月, 2016 1 次提交
  9. 01 5月, 2016 9 次提交
  10. 29 4月, 2016 2 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
    • M
      JSONLoader: Update docs and clean up (#8761) · eeb6753e
      Michael Herzog 提交于
      eeb6753e
  11. 28 4月, 2016 2 次提交
    • G
      Remove arguments to allow optimalisations · bc6bc544
      gero3 提交于
      * Remove arguments to allow optimalisations
      
      * Change constructor based on @mrdoob's argument
      
      * Fix issue with renaming of argument
      
      * convert space to tabs
      
      * cleanup docs
      
      * don't forget the linefeed in docs
      
      * docs cleanup
      
      * Update Color.html
      bc6bc544
    • G
      Remove legacy warning in KeyFrameTrack · c184493e
      gero3 提交于
      It became unnessecary.
      c184493e
  12. 27 4月, 2016 1 次提交
    • T
      Depth packing and double sided shadows (#8745) · fa0951f1
      tschw 提交于
      * Improved precision of RGBA fixpoint packing.
      
      * Added switch to enable double-sided shadow casters.
      
      - Off by default, see #8692
      
      * Updated WebGLRenderer docs, shadow mapping.
      
      * Enabled back face shadows, webgl_clipping_advanced.
      fa0951f1
  13. 26 4月, 2016 2 次提交
  14. 25 4月, 2016 2 次提交
  15. 23 4月, 2016 1 次提交