- 03 11月, 2010 1 次提交
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由 alteredq 提交于
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- 02 11月, 2010 1 次提交
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由 alteredq 提交于
In OBJ converter added handling of cases where there are no materials specified in OBJ file (which is different from having null materials or no MTL file).
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- 25 10月, 2010 1 次提交
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由 alteredq 提交于
Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization).
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- 22 10月, 2010 1 次提交
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由 alteredq 提交于
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- 19 10月, 2010 2 次提交
- 18 10月, 2010 1 次提交
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由 unknown 提交于
Added OBJ converter test example. Modified Three.js to handle converted models: - extended WebGL renderer to use texturing - broke down model into multiple VBOs according to materials - textures are lazy created when images get loaded (converter takes care of resizing images to nearest power of 2 dimensions using 2d canvas) - changed material array semantics in Mesh object - before: multiple materials were applied to all faces (broken in WebGL, needs multitexturing shader) - now: there is only single material per face, but one mesh can have faces with different materials - added per vertex normals (to get smooth shading in WebGL)
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