- 07 3月, 2011 6 次提交
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由 alteredq 提交于
Thanks to empaempa for spotting this ;)
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由 alteredq 提交于
If no object is passed to initMaterials (for example, if material is pre-built while loading, or shader program is intended for sharing), max limit of 50 bones is used (should be enough to leave space for other uniforms not to hit ANGLE limits).
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default. New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing). (doing documentation is indeed turning out to be useful)
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由 alteredq 提交于
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- 06 3月, 2011 6 次提交
- 05 3月, 2011 2 次提交
- 04 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 03 3月, 2011 6 次提交
- 02 3月, 2011 6 次提交
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由 Mr.doob 提交于
WebGLRenderer: renamed geometryChunks to geometryGroups :P
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由 Mr.doob 提交于
Commented Camera frustrum code. It's not being used, right?
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由 alteredq 提交于
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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- 01 3月, 2011 4 次提交
- 28 2月, 2011 5 次提交
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由 Mikael Emtinger 提交于
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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由 Mikael Emtinger 提交于
- Changed so it sets an ordinary matrix. Also removed inversion of position, which broke A LOT of the examples. WebGLRenderer: - Using camera.matrixWorldInverse instead of camera.matrixWorld - Changed frustum check to camera.frustumContains( object ); - Moved cameraInverse * matrixWorld to vertex shader (needs testing!) (note: normals not fixed yet!) Object3D.addChild: - Recurses up through hierarchy until reaches scene and adds itself to scene.objects/sounds/lights Camera: - Changed inverseMatrix -> matrixWorldInverse
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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由 alteredq 提交于
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- 27 2月, 2011 2 次提交
- 26 2月, 2011 2 次提交