- 25 8月, 2011 1 次提交
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- 17 8月, 2011 4 次提交
- 14 8月, 2011 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* Added support to texture.offset in CanvasRenderer * Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes. * Removed Stencil Shadows and LensFlare code out of WebGLRenderer * Added 2.59 folder to Blender, and removed old ones.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 13 8月, 2011 6 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Included corresponding compressor in "utils/exporters/utf8" (prebuilt exe for Windows plus slightly modified C++ source code). Use UTF8 format with caution, it is very neat but has quite a few limitations: - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less) - models must have normals and texture coordinates - texture coordinates must be only from <0,1> - no materials support yet - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
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由 alteredq 提交于
The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 12 8月, 2011 2 次提交
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由 Jerome Etienne 提交于
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由 zz85 提交于
Curves refactored - addition of curve path, tangent finding, along with other bend changes and enhancements i may not remember
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- 11 8月, 2011 6 次提交
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Again, not to be used yet, very little tested plus code is horrible.
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由 Mr.doob 提交于
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
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由 zz85 提交于
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- 10 8月, 2011 2 次提交
- 08 8月, 2011 5 次提交
- 07 8月, 2011 1 次提交
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由 alteredq 提交于
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- 06 8月, 2011 1 次提交
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由 alteredq 提交于
Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps.
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- 05 8月, 2011 1 次提交
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由 alteredq 提交于
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- 04 8月, 2011 4 次提交
- 03 8月, 2011 3 次提交