1. 25 1月, 2015 1 次提交
  2. 24 1月, 2015 2 次提交
  3. 23 1月, 2015 8 次提交
  4. 22 1月, 2015 13 次提交
  5. 21 1月, 2015 11 次提交
  6. 20 1月, 2015 5 次提交
    • M
      Projector: Removed unused vars. · 36565aa8
      Mr.doob 提交于
      36565aa8
    • M
      Updated builds. · 422f44b8
      Mr.doob 提交于
      422f44b8
    • M
      More ambient term removal. · 7a5ef22a
      Mr.doob 提交于
      7a5ef22a
    • M
      Merge pull request #5809 from bhouston/remove_material_ambient · 522203af
      Mr.doob 提交于
      Remove material.ambient, no need for a secondary surface color just for ambient light
      522203af
    • A
      # This is a combination of 2 commits. · b83a59a2
      arya-s 提交于
      # The first commit's message is:
      
      Changed ShadowMapViewer's camera to have a positive near plane, as per @WestLangley's suggestion.
      Storing renderer.autoClear before setting it to false when rendering the ShadowMapViewer and then restoring the user's autoClear setting, as per @WestLangley's suggestion.
      Added ShadowMapViewer.update(), needed when manipulating the ShadowMapViewer's size or dimension coordinates directly without calling .set() on either.
      Changed renndering of the text label to not happen if a light's name is empty.
      Changed size members from x,y to width, height.
      
      # This is the 2nd commit message:
      
      Forgot to finish comment.
      b83a59a2