- 25 1月, 2015 1 次提交
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由 Mr.doob 提交于
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- 24 1月, 2015 2 次提交
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- 23 1月, 2015 8 次提交
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由 Mr.doob 提交于
Dynamic buffer attribute
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Premultiply the clearColor if renderer.premultipliedAlpha is true
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由 ben_a_adams 提交于
Changes suggested for #5964 resolves #5042 and supersedes #5952, #5953 and #5964
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由 Ben Adams 提交于
Dev sync
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由 WestLangley 提交于
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- 22 1月, 2015 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 sebasbaumh 提交于
Fix for type in ColladaLoader: kinematicsModel is already defined in line 11, but in line 28 it should be called kinematicsModels (plural) like the visualScene/visualScenes the line before it.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
change *copy; to ©
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由 Theo Armour 提交于
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由 Ben Adams 提交于
Dev sync
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Feature: THREE.ShadowMapViewer
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由 Mr.doob 提交于
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由 Damien 提交于
"composer" is never used
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由 arya-s 提交于
Moved ShadowMapViewer's camera back so that its near plane is not passing through the world origin, as per @WestLangley's suggestion. Fixed some code formatting.
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- 21 1月, 2015 11 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed preventDefault() from mouse event handlers in editorControls
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由 Aki Rodic 提交于
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由 Mr.doob 提交于
Blender exporter: `opacity` should be `transparency`
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由 Mr.doob 提交于
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由 George Gensure 提交于
From previous label of 'Conflicts'
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由 Mr.doob 提交于
added new function readRenderTargetPixels to WebGLRenderer
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Builds for all OS now available: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ#list
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- 20 1月, 2015 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Remove material.ambient, no need for a secondary surface color just for ambient light
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由 arya-s 提交于
# The first commit's message is: Changed ShadowMapViewer's camera to have a positive near plane, as per @WestLangley's suggestion. Storing renderer.autoClear before setting it to false when rendering the ShadowMapViewer and then restoring the user's autoClear setting, as per @WestLangley's suggestion. Added ShadowMapViewer.update(), needed when manipulating the ShadowMapViewer's size or dimension coordinates directly without calling .set() on either. Changed renndering of the text label to not happen if a light's name is empty. Changed size members from x,y to width, height. # This is the 2nd commit message: Forgot to finish comment.
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