- 29 8月, 2015 1 次提交
-
-
由 Ben Houston 提交于
-
- 28 8月, 2015 1 次提交
-
-
由 Ben Houston 提交于
-
- 27 8月, 2015 3 次提交
-
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
KeyframeTrack.trim( start, end ). Return this if possible. Use fps in ObjectLoader. Add KeyframeTrack.scale()
-
- 26 8月, 2015 1 次提交
-
-
由 Ben Houston 提交于
-
- 20 8月, 2015 3 次提交
-
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
- 05 8月, 2015 1 次提交
-
-
由 dubejf 提交于
- `AreaLight`: Add to the `ObjectLoader`. - `DirectionalLight`, `HemisphereLight`, `SpotLight`: Update matrix in constructor. These lights are not create at origin. The default constructed Matrix4 is the identity matrix and is out of sync with the actual position. - Unit tests
-
- 17 7月, 2015 1 次提交
-
-
由 dubejf 提交于
Add more geometries to ObjectLoader.js and pass down missing parameters to constructors for `CircleGeometry` and `CylinderGeometry`.
-
- 05 7月, 2015 2 次提交
- 25 6月, 2015 1 次提交
-
-
由 dubejf 提交于
eg. / e.g. vertice / vertex fullframe / full-frame todo / TODO unreckognized / unrecognized ontop / in front initialise / initialize unforms / uniforms overriden / overridden interpolatation / interpolation subsurve / sub-curve Catmull-rom / Catmull-Rom consruct / construct colinear / collinear perpenicular / perpendicular minimim / minimum segements / segments speficied / specified compatable / compatible egde / edge initalization / initialization shiftet / shifted childrens' / children's ambigious / ambiguous barycoordinates / barycentric coordinates equi distance / equidistant equidistance / equidistant ist / is And remove one `console.log`
-
- 29 5月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 16 5月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 13 5月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 11 5月, 2015 3 次提交
- 09 5月, 2015 2 次提交
- 07 5月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 05 5月, 2015 1 次提交
-
-
由 elephantatwork 提交于
Added texture and image export to the Object3D.js. Works with the scene export inside the editor. Extended the .toJson() to safe the texture inside the .json file as a base64 format. Big images >2048 are converted to jpg with to keep the size smaller. For others you can still use the alpha channel of pigs.
-
- 26 3月, 2015 5 次提交
-
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
- 25 3月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 23 3月, 2015 1 次提交
-
-
由 Brian Bosak 提交于
Previously, Three.JS would IGNORE imported castShadow and receiveShadow settings on objects. This setting is now corrected.
-
- 20 3月, 2015 5 次提交
-
-
由 Ben Houston 提交于
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
-
由 Luis E. Fraguada 提交于
A very small change that allows text geometry to be loaded with the scene. Here is an example: http://datable.net/WebGL/HW3/
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
由 Ben Houston 提交于
-
- 11 3月, 2015 1 次提交
-
-
由 makc 提交于
-
- 10 3月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 05 3月, 2015 1 次提交
-
-
由 bGute 提交于
add Line.mode for deserialize THREE.Line objects
-
- 03 3月, 2015 1 次提交
-
-
由 rkusa 提交于
-