1. 29 8月, 2015 1 次提交
  2. 28 8月, 2015 1 次提交
  3. 27 8月, 2015 3 次提交
  4. 26 8月, 2015 1 次提交
  5. 20 8月, 2015 3 次提交
  6. 05 8月, 2015 1 次提交
    • D
      Complete json roundtrip for lights · 250f62e2
      dubejf 提交于
      - `AreaLight`: Add to the `ObjectLoader`.
      
      - `DirectionalLight`, `HemisphereLight`, `SpotLight`: Update matrix in
      constructor. These lights are not create at origin. The default
      constructed Matrix4 is the identity matrix and is out of sync with the
      actual position.
      
      - Unit tests
      250f62e2
  7. 17 7月, 2015 1 次提交
    • D
      ObjectLoader: Add more geometries · fc78eb26
      dubejf 提交于
      Add more geometries to ObjectLoader.js and pass down missing parameters
      to constructors for `CircleGeometry` and `CylinderGeometry`.
      fc78eb26
  8. 05 7月, 2015 2 次提交
  9. 25 6月, 2015 1 次提交
    • D
      Fix typos · 324cfb9d
      dubejf 提交于
      eg. / e.g.
      vertice / vertex
      fullframe / full-frame
      todo / TODO
      unreckognized / unrecognized
      ontop / in front
      initialise / initialize
      unforms / uniforms
      overriden / overridden
      interpolatation / interpolation
      subsurve / sub-curve
      Catmull-rom / Catmull-Rom
      consruct / construct
      colinear / collinear
      perpenicular / perpendicular
      minimim / minimum
      segements / segments
      speficied / specified
      compatable / compatible
      egde / edge
      initalization / initialization
      shiftet / shifted
      childrens' / children's
      ambigious / ambiguous
      barycoordinates / barycentric coordinates
      equi distance / equidistant
      equidistance / equidistant
      ist / is
      
      And remove one `console.log`
      324cfb9d
  10. 29 5月, 2015 1 次提交
  11. 16 5月, 2015 1 次提交
  12. 13 5月, 2015 1 次提交
  13. 11 5月, 2015 3 次提交
  14. 09 5月, 2015 2 次提交
  15. 07 5月, 2015 1 次提交
  16. 05 5月, 2015 1 次提交
    • E
      Texture Export · ff43a9eb
      elephantatwork 提交于
      Added texture and image export to the Object3D.js. Works with the scene
      export inside the editor.
      
      Extended the .toJson() to safe the texture inside the .json file as a
      base64 format.
      
      Big images >2048 are converted to jpg with to keep the size smaller.
      For others you can still use the alpha channel of pigs.
      ff43a9eb
  17. 26 3月, 2015 5 次提交
  18. 25 3月, 2015 1 次提交
  19. 23 3月, 2015 1 次提交
  20. 20 3月, 2015 5 次提交
  21. 11 3月, 2015 1 次提交
  22. 10 3月, 2015 1 次提交
  23. 05 3月, 2015 1 次提交
  24. 03 3月, 2015 1 次提交