提交 b76ad9f2 编写于 作者: B Ben Houston

loading of ambientOcclusionMap.

上级 dec3cf27
......@@ -347,6 +347,12 @@ THREE.Loader.prototype = {
}
if ( m.mapAmbientOcclusion && texturePath ) {
create_texture( mpars, 'ambientOcclusionMap', m.mapAmbientOcclusion, m.mapAmbientOcclusionRepeat, m.mapAmbientOcclusionOffset, m.mapAmbientOcclusionWrap, m.mapAmbientOcclusionAnisotropy );
}
if ( m.mapBump && texturePath ) {
create_texture( mpars, 'bumpMap', m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
......
......@@ -280,6 +280,12 @@ THREE.ObjectLoader.prototype = {
}
if ( data.ambientOcclusionMap !== undefined ) {
material.ambientOcclusionMap = getTexture( data.ambientOcclusionMap );
}
if ( data.specularMap !== undefined ) {
material.specularMap = getTexture( data.specularMap );
......
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