1. 06 10月, 2011 4 次提交
  2. 05 10月, 2011 2 次提交
    • M
      More breakage... · c89e3fe4
      Mr.doob 提交于
      * Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility)
      * CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S
      * Removed `scene.origin` and updated examples that used it.
      * Improved subdivision example
      c89e3fe4
    • A
  3. 04 10月, 2011 3 次提交
  4. 02 10月, 2011 1 次提交
    • M
      Bunch of changes... · b87bfc71
      Mr.doob 提交于
      * Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
      * Object3D.lookAt now checks if it's a Camera and does the inverted view.
      * Quaternion glitch reported at #595
      * Added .name to Material
      * WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
      b87bfc71
  5. 27 9月, 2011 1 次提交
  6. 26 9月, 2011 1 次提交
  7. 25 9月, 2011 1 次提交
  8. 24 9月, 2011 2 次提交
    • A
      Rewritten lighting shaders. · 8bd87ff4
      alteredq 提交于
      Hopefully this fixes several problems:
      
      - ambient component not modulated by scene ambient light
      - specular component not getting light colors
      - unnecessary opacity use in lighting calculations
      - unnecessary vertex shader light computation for Phong
      - unnecessary use of one varying in Phong
      8bd87ff4
    • M
      Implemented @pyrotechnick's array concat replacement. · 9441e74a
      Mr.doob 提交于
      9441e74a
  9. 22 9月, 2011 1 次提交
  10. 21 9月, 2011 3 次提交
  11. 20 9月, 2011 1 次提交
  12. 16 9月, 2011 2 次提交
  13. 15 9月, 2011 2 次提交
  14. 14 9月, 2011 1 次提交
  15. 13 9月, 2011 1 次提交
  16. 11 9月, 2011 2 次提交
  17. 08 9月, 2011 2 次提交
  18. 06 9月, 2011 4 次提交
  19. 05 9月, 2011 1 次提交
  20. 04 9月, 2011 2 次提交
    • M
      REVISION ++ · 51368ca6
      Mr.doob 提交于
      51368ca6
    • M
      Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). · 94b7418f
      Mr.doob 提交于
      `renderers/Projector.js` > `core/Projector.js`
      
      `extras/geometries/Curve.js` > `extras/core/Curve.js`
      `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js`
      `extras/geometries/Path.j`s > `extras/core/Path.js`
      `extras/geometries/Shape.js` > `extras/core/Shape.js`
      `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
      94b7418f
  21. 03 9月, 2011 1 次提交
  22. 02 9月, 2011 2 次提交