- 09 1月, 2019 1 次提交
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由 Garrett Johnson 提交于
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- 04 1月, 2019 6 次提交
- 03 1月, 2019 8 次提交
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由 Michael Herzog 提交于
Editor: Clean up
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Docs: Ensure the geometry browser uses BufferGeometry
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由 Mr.doob 提交于
Editor: Clean up
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由 Mr.doob 提交于
GLTFExporter: Implement KHR_texture_transform.
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由 Don McCurdy 提交于
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由 Mugen87 提交于
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- 02 1月, 2019 10 次提交
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由 Mugen87 提交于
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由 Mr.doob 提交于
WebGLRenderer: Added ability to sort groups by renderOrder
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由 Mr.doob 提交于
Docs: Move material browser to BufferGeometry
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由 Mr.doob 提交于
WebGLTextures: Fix floating point textures with WebGL 2
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由 Mugen87 提交于
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由 Mr.doob 提交于
Always use strings for uniform names in examples
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由 Mr.doob 提交于
Add window resize support to god rays example
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由 Mr.doob 提交于
Update LICENSE
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由 Theo Armour 提交于
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由 Olli Etuaho 提交于
Uniforms of materials should be set and accessed by indexing with a string rather than using the dot operator. This makes the code more compatible with JavaScript tools such as Closure compiler. If the uniform names are not strings, Closure compiler might try to optimize the uniform names, which would create a mismatch between the shader code and the JS code. This commit should fix the majority of instances where uniforms were being accessed using the dot operator.
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- 01 1月, 2019 7 次提交
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由 Olli Etuaho 提交于
This adds window resizing support to the god rays example as well as refactoring some repeated code.
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由 Mugen87 提交于
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由 Mr.doob 提交于
Upgrade dev dependencies
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由 Mr.doob 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
Update Useful-links.html
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由 Brett Alistair Kromkamp 提交于
Fixed some spelling mistakes.
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- 31 12月, 2018 8 次提交