- 18 8月, 2016 4 次提交
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由 Nicky Lenaers 提交于
Updated radiusSegments to radialSegments.
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由 Nick Powers 提交于
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由 Nick Powers 提交于
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由 Fernando Serrano 提交于
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- 17 8月, 2016 8 次提交
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由 Anup Bishnoi 提交于
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由 Anup Bishnoi 提交于
TriangulateInPlace is deprecated and throws an error with FBX Python SDK: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847 Need to use `bool Triangulate(FbxNodeAttribute pNodeAttribute, bool pReplace)` instead: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/class_fbx_geometry_converter.html,topicNumber=cpp_ref_class_fbx_geometry_converter_html6a8228a3-73ce-4649-8c11-aa5335c92203
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 gero3 提交于
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由 Rich Harris 提交于
* alternative fix for #9489 * export BoxGeometry as CubeGeometry
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- 16 8月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Charles Flèche 提交于
From blender, `camera.angle` returns the fov according to longest rendering dimension in radians. This patch returns a value three.js expects: an horizontal fov in degrees.
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- 15 8月, 2016 17 次提交
- 14 8月, 2016 9 次提交