1. 15 3月, 2013 1 次提交
  2. 27 2月, 2013 2 次提交
  3. 26 2月, 2013 1 次提交
  4. 24 2月, 2013 1 次提交
    • T
      Fix the renderList sort function to be truly stable · ec0ce955
      Tomas Carnecky 提交于
      Multiple objects can have the same id. Using that id to compare the render
      objects makes the sort function unstable. Use the webgl object's index in the
      render list instead. That number is guaranteed to be unique.
      
      This fixes #2966.
      ec0ce955
  5. 21 2月, 2013 1 次提交
  6. 20 2月, 2013 2 次提交
  7. 19 2月, 2013 3 次提交
    • Z
      Add BufferGeometry + Custom Attributes + Particles example. · 11f449b5
      zz85 提交于
      This seems to get 15fps faster than the non BufferGeometry counterpart.
      Note that buffergeometry.dynamic = true is required for updates
      Also cleaned up WebGLRenderer
      11f449b5
    • Z
      Supporting updates with BufferGeometry as discussed in #3088 · 632ab574
      zz85 提交于
      Use
      
      geometry.attributes.index.needsUpdate
      geometry.attributes.position.needsUpdate
      geometry.attributes.normal.needsUpdate
      geometry.attributes.uv.needsUpdate
      geometry.attributes.color.needsUpdate
      geometry.attributes.custom.needsUpdate
      
      instead of for usual geometries
      
      geometry.verticesNeedUpdate
      geometry.elementsNeedUpdate
      geometry.uvsNeedUpdate
      geometry.normalsNeedUpdate
      geometry.colorsNeedUpdate
      geometry.tangentsNeedUpdate
      632ab574
    • Z
      Proper attributeSize declaration in WebGLRenderers · f9fe6da1
      zz85 提交于
      f9fe6da1
  8. 18 2月, 2013 1 次提交
  9. 17 2月, 2013 1 次提交
  10. 14 2月, 2013 1 次提交
  11. 08 2月, 2013 1 次提交
  12. 07 2月, 2013 1 次提交
  13. 05 2月, 2013 2 次提交
  14. 29 1月, 2013 2 次提交
  15. 16 1月, 2013 2 次提交
  16. 06 1月, 2013 1 次提交
    • B
      Exposed more supports tests · bc941738
      Ben Adams 提交于
      Extra feature detection tests, to know what to load when using library
      
      e.g. 
      If no compressed texture support, load regular textures etc
      If no float texture support, do multi pass rendering and pack float into rgba
      If no dervitives do something else...
      bc941738
  17. 04 1月, 2013 1 次提交
    • M
      Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub,... · b062fee8
      Mr.doob 提交于
      Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
      Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
      b062fee8
  18. 02 1月, 2013 1 次提交
  19. 01 1月, 2013 1 次提交
  20. 31 12月, 2012 2 次提交
  21. 30 12月, 2012 2 次提交
  22. 24 12月, 2012 2 次提交
  23. 14 12月, 2012 1 次提交
  24. 13 12月, 2012 1 次提交
    • M
      Sending target in the deallocate event. · fdb737d0
      Mr.doob 提交于
      Still unsure of whether to rename it to dispose instead.
      I guess a problem of the world deallocate is that you're unsure wether it is dealocate or deallocate.
      fdb737d0
  25. 12 12月, 2012 1 次提交
  26. 11 12月, 2012 4 次提交
  27. 09 12月, 2012 1 次提交