提交 238831ea 编写于 作者: M Mr.doob

Commented out now unused code in WebGLRenderer and added webgl flag to Geometry.

上级 e126b7d9
......@@ -366,6 +366,7 @@ THREE.WebGLRenderer = function ( parameters ) {
// Deallocation
/*
this.deallocateObject = function ( object ) {
if ( ! object.__webglInit ) return;
......@@ -421,6 +422,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_this.info.memory.textures --;
};
*/
this.deallocateRenderTarget = function ( renderTarget ) {
......@@ -632,6 +634,8 @@ THREE.WebGLRenderer = function ( parameters ) {
var deallocateGeometry = function ( geometry ) {
delete geometry.__webglInit;
if ( geometry.__webglVertexBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglVertexBuffer );
if ( geometry.__webglNormalBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglNormalBuffer );
if ( geometry.__webglTangentBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglTangentBuffer );
......@@ -681,17 +685,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// custom attributes
if ( geometry.__webglCustomAttributesList !== undefined ) {
for ( var id in geometry.__webglCustomAttributesList ) {
_gl.deleteBuffer( geometry.__webglCustomAttributesList[ id ].buffer );
}
}
deleteCustomAttributesBuffers( geometry );
};
......@@ -718,6 +712,7 @@ THREE.WebGLRenderer = function ( parameters ) {
//
/*
function deleteParticleBuffers ( geometry ) {
_gl.deleteBuffer( geometry.__webglVertexBuffer );
......@@ -795,6 +790,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_this.info.memory.geometries --;
};
*/
function deleteCustomAttributesBuffers( geometry ) {
......@@ -4595,8 +4591,9 @@ THREE.WebGLRenderer = function ( parameters ) {
object._modelViewMatrix = new THREE.Matrix4();
object._normalMatrix = new THREE.Matrix3();
if ( object.geometry !== undefined ) {
if ( object.geometry !== undefined && object.geometry.__webglInit === undefined ) {
object.geometry.__webglInit = true;
object.geometry.addEventListener( 'deallocate', onGeometryDeallocate );
}
......
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