- 18 4月, 2011 2 次提交
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由 Mikael Emtinger 提交于
Fixed some bugs around setting uniforms and morph targets. Added a small feature to custom attributes to allow re-use.
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- 17 4月, 2011 2 次提交
- 16 4月, 2011 4 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Still there are some new objects created per frame there.
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由 alteredq 提交于
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由 alteredq 提交于
Just a single callback is now passed to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded. If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader: loader.callbackSync = function( result ) { ... } If you want to get callback for load progress, set: loader.callbackProgress = function( progress, result ) { ... } Also added per scene creation of collision systems (it used to be singleton).
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- 15 4月, 2011 9 次提交
- 14 4月, 2011 8 次提交
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由 Bartek Drozdz 提交于
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由 Bartek Drozdz 提交于
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property.
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由 alteredq 提交于
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由 alteredq 提交于
It works both for JSON models and textures. Handling of every asynchronously loaded asset triggers calls to "onLoadStart" and "onLoadComplete" callbacks.
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由 alteredq 提交于
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
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由 Mr.doob 提交于
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- 13 4月, 2011 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1.
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由 alteredq 提交于
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由 Mr.doob 提交于
Updated builds.
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由 alteredq 提交于
Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene.
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
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由 Bartek Drozdz 提交于
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由 Mikael Emtinger 提交于
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix.
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- 12 4月, 2011 1 次提交
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由 Mr.doob 提交于
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