- 19 1月, 2012 5 次提交
- 18 1月, 2012 7 次提交
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由 Ivan Kuzev 提交于
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由 Ivan Kuzev 提交于
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由 Ivan Kuzev 提交于
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由 Ivan Kuzev 提交于
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由 Ivan Kuzev 提交于
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由 ivankuzev 提交于
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由 ivankuzev 提交于
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- 17 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2012 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 James Baicoianu 提交于
Conflicts: src/extras/loaders/ColladaLoader.js
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- 15 1月, 2012 3 次提交
- 14 1月, 2012 2 次提交
- 13 1月, 2012 4 次提交
- 12 1月, 2012 3 次提交
- 11 1月, 2012 2 次提交
- 10 1月, 2012 5 次提交
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由 alteredq 提交于
To have lighting consistent with shadows when using target.
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由 alteredq 提交于
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由 alteredq 提交于
Before SpotLight was a weird mix of shadow casted from PointLight and light casted from DirectionalLight.
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由 alteredq 提交于
After shadow mapping fixes orthographic shadow projection finally started to work. Work in progress. Still need to figure out some way to set up shadow camera automagically with respect to the actual camera (so that whole scene is shadowed when the camera moves). For the moment shadow camera needs to be handled manually (like for SpotLight).
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由 alteredq 提交于
As per discussion here: https://github.com/alteredq/three.js/commit/835b57addaf328412b61a2b644ff5efd7fe6d25e
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- 07 1月, 2012 5 次提交