- 22 12月, 2016 7 次提交
- 19 12月, 2016 1 次提交
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由 Mugen87 提交于
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- 14 10月, 2016 1 次提交
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由 Michael Herzog 提交于
* Moved FrenetFrames calculation from TubeBufferGeometry to Curve * Curve: Clean up * ExtrudeGeometry: Removed reference to TubeGeometry
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- 15 9月, 2016 1 次提交
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由 Mr.doob 提交于
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 27 7月, 2016 1 次提交
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由 Sean Zellmer 提交于
* Fix method link 'ReturnType's of all math object documentation * Misc Documentation fixes
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 02 7月, 2016 1 次提交
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由 rfm1201 提交于
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- 01 7月, 2016 1 次提交
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由 Joshua Koo 提交于
* CurvePath.getPoints() for Arcs resolution should be doubled - like previous behaviour - see #9079 * CurvePath: increase resolution of spline curves
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- 23 6月, 2016 1 次提交
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由 Joshua Koo 提交于
* CurvePath: getPoints() should respect last point - autoClose behaviour now checks first point - ShapeUtils.triangulateShape to remove dup points - #9079 - Thank you @@rfm1201 again! * Update webgl_geometry_text_pnltri example too
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- 18 6月, 2016 2 次提交
- 17 6月, 2016 1 次提交
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由 Joshua Koo 提交于
* Consistent getPoints and getSpacedPoints on ellipse They work as getSpacedPoints used to (but with the final point) The arc between aStartAngle and aEndAngle is always forced in the 0, 2 PI area, as getSpacedPoints did (but not getPoints) * Refactor Path class - got rid of .actions - getPoints() moved to CurvePath - toShapes() moved to new class ShapePath * Path: simplify usage of this.currentPoint * Optimize LineCurve.getPoint(1) as suggested by @rfm1201 in #8952 - this minimizes some floating point errors when t = 1 * Fix up missing changes to CurvePath and EllipseCurve - as commented by @rfm1201 - using f040453 as reference * Path: update currentPoint for .splineThru(), add automatic lineTo() - for ellipse * CurvePath: address some removeDuplicatesInAPath() concerns - also cleanup some old reference to .actions * Path/CurvePath getPoints() shouldn't return sequence of duplicate points * In path.absellipse, lineTo is drawn only to connect existing path - when necessary
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- 31 5月, 2016 1 次提交
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由 rfm1201 提交于
In the actions array of the Path, the last elements of the args array need to be the x and y of the last point of the segment added to the path. Not the case with splineThru => cause an exception if you add an other segment after the pline (without a moveTo). Used the same trick as absellipse does.
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- 29 5月, 2016 1 次提交
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由 rfm1201 提交于
the updateArcLengths in CurvePath must clear the local cache, cacheLengths
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- 08 5月, 2016 1 次提交
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由 Mr.doob 提交于
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- 06 4月, 2016 1 次提交
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由 Michael Herzog 提交于
* Examples: Removed deprecated THREE.ClosedSplineCurve3 This commit replaces THREE.ClosedSplineCurve3 with THREE.CatmullRomCurve3 * Curve: Removed reference to deprecated THREE.ClosedSplineCurve3
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- 31 12月, 2015 2 次提交
- 30 12月, 2015 1 次提交
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由 Mr.doob 提交于
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- 23 11月, 2015 1 次提交
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由 WestLangley 提交于
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- 16 10月, 2015 7 次提交
- 14 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 12 10月, 2015 2 次提交
- 08 10月, 2015 1 次提交
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由 Mr.doob 提交于
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