- 26 3月, 2011 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
NormalBlending is a bit better. But it's now producing some premultiplied-alpha-looking issues still :/ Created a couple of tools for making this process less painful: http://mrdoob.com/lab/javascript/webgl/blending/blendfunc.html http://mrdoob.com/lab/javascript/webgl/blending/blendfuncseparate.html
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由 alteredq 提交于
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由 alteredq 提交于
Single quote property names and hex numbers are not valid in JSON.
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由 alteredq 提交于
For some reason Chrome canary 12.0.713.0 doesn't have "window.WebGLRenderingContext".
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- 25 3月, 2011 14 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Also fixed multimaterial ids list.
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由 alteredq 提交于
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由 Mr.doob 提交于
Also changed AdditiveBlending.
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由 alteredq 提交于
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由 alteredq 提交于
Work-in-progress. So close yet so far. Test scene almost works, just two things are not rotated properly (which means maybe everything will need to be reworked :(
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由 alteredq 提交于
- model loader now handles "wireframe" parameter - scene light colors are now specified via hex numbers - scene format now includes additional parameter "urlBaseType" specifying where loader will look for included files: - options are "relativeToHTML" (look for files under HTML url http://example.com/mydemo/index.html) and "relativeToScene" (look for files under url from where scene was loaded http://example.com/assets/myscene/scene.js)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Simplified JSONLoader.
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由 Mr.doob 提交于
Updated build script.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLRenderer: Made material program sharing a bit simpler/efficient. API still not good for this, but works.
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- 24 3月, 2011 6 次提交
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light.
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由 Mikael Emtinger 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This one doesn't touch height, just centers model in X and Z axis.
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- 23 3月, 2011 11 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This was messing models with mixed uv/non-uv faces. Also bumped up version number for max exporter.
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由 Mr.doob 提交于
Updated GeometryUtils.merge with Face*.color changes.
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由 Mr.doob 提交于
Unfortunately C4D exporter is outdated and we don't use that. Removing it for now... Hopefully someone will re-port the Blender exporter again.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated builds and README.
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- 22 3月, 2011 4 次提交