- 31 10月, 2014 1 次提交
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由 Jay Weeks 提交于
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- 30 10月, 2014 8 次提交
- 29 10月, 2014 6 次提交
- 28 10月, 2014 21 次提交
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由 Blaise Kal 提交于
WebGLRenderingContext may return a truthy value even though WebGL is disabled or when a graphics card is blacklisted. I took the check from Detector.js to properly detect for this and reformatted the code for readability.
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由 Peter Ehrlich 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Docs - Completed small todos
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由 Mr.doob 提交于
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由 Mr.doob 提交于
It allows use the mouse to rotate the camera instead of the HMD sensors....
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由 Greg Tatum 提交于
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由 Diego Marcos 提交于
's handy for developing without having to have an HDM connected to the computer
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由 Mr.doob 提交于
Bringing back functionality from GeometryUtils.merge
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由 Kevin 提交于
Split merge into two functions: mergeGeometry which takes THREE.Geometry as its first param and mergeMesh which emulates the old behavior of the THREE.GeomertryUtils.merge() function which allowed a THREE.Mesh object to be passed.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Disabling scissor test after rendering each frame to leave OpenGL state ...
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由 Mr.doob 提交于
OrbitControls: Added access to angle values from the outside
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed a bug that Detector.webgl becomes null in iOS 7.
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- 27 10月, 2014 1 次提交
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由 satoru kimura 提交于
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- 26 10月, 2014 3 次提交