1. 03 1月, 2012 1 次提交
    • A
      Refactored ShadowMapPlugin. · 68c4a6d6
      alteredq 提交于
      Shadows should be now done more correctly and also be a bit less fussy. Before RGBA encoded depth maps were getting messed up with blending (that's why everything was extremely sensitive to frustum size).
      
      All examples with shadows had to be re-tweaked (shadows now behave differently).
      68c4a6d6
  2. 02 1月, 2012 10 次提交
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