- 10 2月, 2012 12 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Michael Rienstra 提交于
-
由 Michael Rienstra 提交于
-
由 Michael Rienstra 提交于
-
由 alteredq 提交于
Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this. Side-effect was that two frame animations were completely broken. Bah.
-
由 Michael Rienstra 提交于
-
由 Michael Rienstra 提交于
-
由 Michael Rienstra 提交于
-
由 Michael Rienstra 提交于
-
- 09 2月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 08 2月, 2012 8 次提交
-
-
由 Mr.doob 提交于
(ERROR - variable instance_material is undeclared)
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Khang Duong 提交于
-
由 Khang Duong 提交于
Adds a check for the instance when normals are provided as part of the vertices element in the collada file and supplies the normals from there (as per the collada spec). If normals still aren't supplied, this defaults to calculating the vertex normals via Geometry.computeVertexNormals().
-
由 alteredq 提交于
Also updated build script to fill in missing dependency (ImageUtils => DataTexture).
-
由 Khang Duong 提交于
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
-
- 07 2月, 2012 4 次提交
- 06 2月, 2012 6 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
MD2Character is an object encapsulating character body, multiple weapons and multiple skins as a single entity.
-
由 Mr.doob 提交于
-
由 Jameson Little 提交于
Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist.
-
- 04 2月, 2012 3 次提交
- 01 2月, 2012 5 次提交
- 31 1月, 2012 1 次提交
-
-
由 alteredq 提交于
-