- 22 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2016 1 次提交
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由 Mr.doob 提交于
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- 12 10月, 2016 1 次提交
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由 Joshua Koo 提交于
- Thanks @Mugen87!
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- 22 7月, 2016 1 次提交
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 23 6月, 2016 1 次提交
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由 Joshua Koo 提交于
* CurvePath: getPoints() should respect last point - autoClose behaviour now checks first point - ShapeUtils.triangulateShape to remove dup points - #9079 - Thank you @@rfm1201 again! * Update webgl_geometry_text_pnltri example too
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- 17 6月, 2016 1 次提交
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由 Joshua Koo 提交于
* Consistent getPoints and getSpacedPoints on ellipse They work as getSpacedPoints used to (but with the final point) The arc between aStartAngle and aEndAngle is always forced in the 0, 2 PI area, as getSpacedPoints did (but not getPoints) * Refactor Path class - got rid of .actions - getPoints() moved to CurvePath - toShapes() moved to new class ShapePath * Path: simplify usage of this.currentPoint * Optimize LineCurve.getPoint(1) as suggested by @rfm1201 in #8952 - this minimizes some floating point errors when t = 1 * Fix up missing changes to CurvePath and EllipseCurve - as commented by @rfm1201 - using f040453 as reference * Path: update currentPoint for .splineThru(), add automatic lineTo() - for ellipse * CurvePath: address some removeDuplicatesInAPath() concerns - also cleanup some old reference to .actions * Path/CurvePath getPoints() shouldn't return sequence of duplicate points * In path.absellipse, lineTo is drawn only to connect existing path - when necessary
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- 12 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 16 10月, 2015 5 次提交
- 14 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 12 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 25 6月, 2015 1 次提交
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由 dubejf 提交于
eg. / e.g. vertice / vertex fullframe / full-frame todo / TODO unreckognized / unrecognized ontop / in front initialise / initialize unforms / uniforms overriden / overridden interpolatation / interpolation subsurve / sub-curve Catmull-rom / Catmull-Rom consruct / construct colinear / collinear perpenicular / perpendicular minimim / minimum segements / segments speficied / specified compatable / compatible egde / edge initalization / initialization shiftet / shifted childrens' / children's ambigious / ambiguous barycoordinates / barycentric coordinates equi distance / equidistant equidistance / equidistant ist / is And remove one `console.log`
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- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 30 4月, 2015 1 次提交
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由 Fabian Lange 提交于
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- 24 3月, 2015 1 次提交
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由 Jan Waller 提交于
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- 19 2月, 2015 1 次提交
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由 gero3 提交于
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- 01 1月, 2015 1 次提交
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由 Ben Houston 提交于
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- 31 12月, 2014 1 次提交
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由 Ben Houston 提交于
ensure that "THREE.CLASSNAME:" prefixes all warnings and errors. Redirect two console.log warnings to THREE.warning for improved robustness.
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- 11 11月, 2014 1 次提交
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由 Elisée Maurer 提交于
Fixes #5570
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 29 3月, 2014 1 次提交
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由 Juergen Ahting 提交于
THREE.Shape.Utils.triangulateShape: Performance of removeHoles improved if there are several hundred holes
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- 18 2月, 2014 1 次提交
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由 Mr.doob 提交于
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- 17 2月, 2014 1 次提交
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由 vandixhoorn 提交于
Fixed issues in the triangulateShape method (a for..in loop was used where a sequential for loop is required). A for..in loop should be avoided when using array like objects, because it also enumerates inherited properties and iteration order is not guaranteed.
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- 29 1月, 2014 1 次提交
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由 Juergen Ahting 提交于
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- 27 1月, 2014 2 次提交
- 15 1月, 2014 1 次提交
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由 Juergen Ahting 提交于
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- 13 1月, 2014 1 次提交
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由 Juergen Ahting 提交于
partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/
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- 23 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 15 9月, 2012 1 次提交
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由 Jono Brandel 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 01 4月, 2012 2 次提交
- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 9月, 2011 1 次提交
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由 Nicholas Kinsey 提交于
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- 04 9月, 2011 1 次提交
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由 Mr.doob 提交于
`renderers/Projector.js` > `core/Projector.js` `extras/geometries/Curve.js` > `extras/core/Curve.js` `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js` `extras/geometries/Path.j`s > `extras/core/Path.js` `extras/geometries/Shape.js` > `extras/core/Shape.js` `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
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