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three.js
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88f56b3b
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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88f56b3b
编写于
1月 22, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
e998138a
变更
8
隐藏空白更改
内联
并排
Showing
8 changed file
with
8 addition
and
8 deletion
+8
-8
src/core/Projector.js
src/core/Projector.js
+1
-1
src/core/Raycaster.js
src/core/Raycaster.js
+1
-1
src/extras/core/Shape.js
src/extras/core/Shape.js
+1
-1
src/extras/objects/ImmediateRenderObject.js
src/extras/objects/ImmediateRenderObject.js
+1
-1
src/extras/renderers/plugins/DepthPassPlugin.js
src/extras/renderers/plugins/DepthPassPlugin.js
+1
-1
src/extras/renderers/plugins/LensFlarePlugin.js
src/extras/renderers/plugins/LensFlarePlugin.js
+1
-1
src/extras/renderers/plugins/ShadowMapPlugin.js
src/extras/renderers/plugins/ShadowMapPlugin.js
+1
-1
src/extras/renderers/plugins/SpritePlugin.js
src/extras/renderers/plugins/SpritePlugin.js
+1
-1
未找到文件。
src/core/Projector.js
浏览文件 @
88f56b3b
...
...
@@ -4,7 +4,7 @@
* @author julianwa / https://github.com/julianwa
*/
THREE
.
Projector
=
function
()
{
THREE
.
Projector
=
function
()
{
var
_object
,
_objectCount
,
_objectPool
=
[],
_objectPoolLength
=
0
,
_vertex
,
_vertexCount
,
_vertexPool
=
[],
_vertexPoolLength
=
0
,
...
...
src/core/Raycaster.js
浏览文件 @
88f56b3b
...
...
@@ -8,7 +8,7 @@
THREE
.
Raycaster
=
function
(
origin
,
direction
,
near
,
far
)
{
this
.
ray
=
new
THREE
.
Ray
(
origin
,
direction
);
// normalized ray.direction required for accurate distance calculations
if
(
this
.
ray
.
direction
.
length
()
>
0
)
{
...
...
src/extras/core/Shape.js
浏览文件 @
88f56b3b
...
...
@@ -9,7 +9,7 @@
// STEP 3a - Extract points from each shape, turn to vertices
// STEP 3b - Triangulate each shape, add faces.
THREE
.
Shape
=
function
(
)
{
THREE
.
Shape
=
function
()
{
THREE
.
Path
.
apply
(
this
,
arguments
);
this
.
holes
=
[];
...
...
src/extras/objects/ImmediateRenderObject.js
浏览文件 @
88f56b3b
...
...
@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE
.
ImmediateRenderObject
=
function
(
)
{
THREE
.
ImmediateRenderObject
=
function
()
{
THREE
.
Object3D
.
call
(
this
);
...
...
src/extras/renderers/plugins/DepthPassPlugin.js
浏览文件 @
88f56b3b
...
...
@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE
.
DepthPassPlugin
=
function
(
)
{
THREE
.
DepthPassPlugin
=
function
()
{
this
.
enabled
=
false
;
this
.
renderTarget
=
null
;
...
...
src/extras/renderers/plugins/LensFlarePlugin.js
浏览文件 @
88f56b3b
...
...
@@ -3,7 +3,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE
.
LensFlarePlugin
=
function
(
)
{
THREE
.
LensFlarePlugin
=
function
()
{
var
_gl
,
_renderer
,
_precision
,
_lensFlare
=
{};
...
...
src/extras/renderers/plugins/ShadowMapPlugin.js
浏览文件 @
88f56b3b
...
...
@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE
.
ShadowMapPlugin
=
function
(
)
{
THREE
.
ShadowMapPlugin
=
function
()
{
var
_gl
,
_renderer
,
...
...
src/extras/renderers/plugins/SpritePlugin.js
浏览文件 @
88f56b3b
...
...
@@ -3,7 +3,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE
.
SpritePlugin
=
function
(
)
{
THREE
.
SpritePlugin
=
function
()
{
var
_gl
,
_renderer
,
_precision
,
_sprite
=
{};
...
...
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