- 05 2月, 2013 3 次提交
- 27 1月, 2013 2 次提交
- 16 1月, 2013 4 次提交
- 06 1月, 2013 2 次提交
- 04 1月, 2013 1 次提交
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由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
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- 03 1月, 2013 1 次提交
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由 Mr.doob 提交于
I think it's a bit redundant.
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- 31 12月, 2012 4 次提交
- 23 12月, 2012 2 次提交
- 22 12月, 2012 2 次提交
- 13 12月, 2012 2 次提交
- 07 12月, 2012 1 次提交
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由 alteredq 提交于
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- 05 12月, 2012 1 次提交
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由 Mr.doob 提交于
It's too much work to remove everything to get a useful state. Maybe we can add the current "test" scene loadable somewhere in the menu?
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- 04 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 29 11月, 2012 1 次提交
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由 alteredq 提交于
This got broken after GeometryLoader got removed, using instead JSONLoader.
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- 15 11月, 2012 1 次提交
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由 Mr.doob 提交于
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- 14 11月, 2012 10 次提交
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由 Mr.doob 提交于
This way the panel illustrates the API better. It's not too intuitive but eventually the (future) helper will probably make it uneeded.
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由 Mr.doob 提交于
Ok, lets go with blue.
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由 Mr.doob 提交于
Still not happy about it, need more time to see what the right style for all this is.
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由 alteredq 提交于
I wonder what to do about geometries and materials used by removed objects. Seems like we would need to implement some reference counting scheme (we can't just remove deleted object subcomponents as they could be shared).
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由 alteredq 提交于
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由 alteredq 提交于
Also nicer whitespace formatting for lights and cameras in strings generated by SceneExporter.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
I kinda got used to this behaviour from the htmleditor.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 13 11月, 2012 2 次提交