- 08 10月, 2014 1 次提交
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由 tstanev 提交于
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- 26 9月, 2014 1 次提交
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由 Mr.doob 提交于
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- 23 9月, 2014 3 次提交
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由 Mr.doob 提交于
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由 Brett Lawson 提交于
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由 Brett Lawson 提交于
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- 22 9月, 2014 1 次提交
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由 Pierre Lepers 提交于
- convert available format to real Array - test if texture glFormat is found in supported formats note : the test against supported format before upload log an explicit warning but can't prevent gl warnings during draw call (texture is invalid)
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- 20 9月, 2014 2 次提交
- 19 9月, 2014 1 次提交
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由 Pierre Lepers 提交于
- Split DDSParser, put common parsing process in abstract CompressedTextureLoader - added PVRLoader based on CompressedTextureLoader - added feature detection and PVRTC related gl contants in Three / WebglRenderer - added a sample page
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- 11 9月, 2014 1 次提交
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由 Mr.doob 提交于
Not pretty but better than nothing I guess.
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- 09 9月, 2014 2 次提交
- 08 9月, 2014 1 次提交
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由 Mr.doob 提交于
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- 06 9月, 2014 2 次提交
- 02 9月, 2014 1 次提交
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- 01 9月, 2014 1 次提交
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由 Mr.doob 提交于
WebGLRenderer: Reverted non-hot-path Object.keys(). Moved hot-path ones to single-call paths. See #5186.
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- 29 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 20 8月, 2014 1 次提交
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由 Mr.doob 提交于
WebGLRenderer: Added clampToMaxSize in setTexture too. Simplified clampToMaxSize. Added console.log().
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- 18 8月, 2014 1 次提交
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由 Henri Astre 提交于
There should be no change in setTexture behavior.
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- 15 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2014 7 次提交
- 22 7月, 2014 1 次提交
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由 Mr.doob 提交于
This should "fix" all the problems of textures not rendering when the first instance of the geometry rendered didn't use. Yet another premature optimisation that created a lot of confusion :(
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- 18 7月, 2014 3 次提交
- 15 7月, 2014 1 次提交
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由 Mr.doob 提交于
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- 14 7月, 2014 3 次提交
- 13 7月, 2014 1 次提交
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由 rye terrell 提交于
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- 12 7月, 2014 1 次提交
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由 Wandalen 提交于
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- 08 7月, 2014 2 次提交
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由 Olli Etuaho 提交于
This is consistent with usage of needsUpdate throughout the rest of the code. The property is not added to all uniforms for now, so the check needs to be needsUpdate === false rather than just ! needsUpdate.
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由 Olli Etuaho 提交于
Also cache uniform locations in the uniformsList, so that querying them from the program is not needed. This reduces CPU usage.
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