- 21 11月, 2012 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
- made it work with r54dev - cleaned up formatting - fixed light pass not actually moving light proxies (there is less overdraw but lights now can get culled sometimes, need to fix this) - changed high-def Walt to be UTF8 model - made geometry passes work with hierarchies See #2624
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由 Ben Adams 提交于
Allow non-indexed BufferGeometries to render the entire buffer in a single draw call rather than a draw call per 2^16-1 vetexes
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由 alteredq 提交于
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- 20 11月, 2012 15 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Renamed SpriteMaterial properties: affectedByDistance => sizeAttenuation, mergeWith3D => depthTest. Added support for SpriteMaterial.depthWrite. SpriteMaterial should be now more consistent with other materials.
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由 alteredq 提交于
See discussion in https://github.com/alteredq/three.js/commit/73922dc797557132a36de1418c78f755185a3a53
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
I guess before we were not getting errors because it woudln't iterate `undefined`. Now we need to check first.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 jfeldste 提交于
The result for attributes.size.value[i] can be negative which in turn makes gl_PointSize negative. As an example if Math.sin(...) returns -1 then you'll get -6 as a result. The specification specifically states:"If the value written to gl_PointSize is less than or equal to zero, results are undefined". In fact it is causing such a problem on our platform.
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由 alteredq 提交于
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由 alteredq 提交于
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由 jfeldste 提交于
The result for attributes.size.value[i] can be negative which in turn makes gl_PointSize negative. As an example if Math.sin(...) returns -1 then you'll get -6 as a result. The specification specifically states:"If the value written to gl_PointSize is less than or equal to zero, results are undefined". In fact it is causing such a problem on our platform.
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由 Chris Box 提交于
Updated EventTarget.dispatchEvent so that it will not iterate over custom members of the Array class
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- 19 11月, 2012 3 次提交
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由 Martin Panknin 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 18 11月, 2012 1 次提交
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由 Ben Adams 提交于
Changed indices to use Uint16Array rather than Int16Array to make full use of the 16bit precision of the pointer
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- 17 11月, 2012 4 次提交
- 16 11月, 2012 8 次提交
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由 zz85 提交于
Its sometimes easier to run node.js than python on some computers (eg. on a fresh installation of windows). Although previously discussed in #534, I thought it'd be nice to have a simple web server in jss since a python-less build system is already in place. This could be an alternative to `python -m SimpleHTTPServer` To use, cd to the base directory and run `node utils/simplehttpserver.js <port number>`
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Fixes #2637
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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