1. 18 11月, 2010 2 次提交
    • A
      Added checks for nonexisting face materials if MeshFaceMaterial is used. · 5535f711
      alteredq 提交于
      Cloned materials.html -> materials_gl.html to have easier test for WebGLRenderer.
      
      TODO:
      
      Investigate why this test is so slow. It shouldn't be, materials_shaders.html is more complex and yet it is much faster (36 vs 60 fps).
      
      MeshFaceMaterial with every face different is pretty bad use case for WebGLRenderer, but this still doesn't fully explain slowdown :(.
      5535f711
    • A
      Back at master branch. · bc11316a
      alteredq 提交于
      Hooray. So long materials branch, you served us well ;)
      bc11316a
  2. 17 11月, 2010 18 次提交
  3. 16 11月, 2010 14 次提交
  4. 15 11月, 2010 6 次提交