- 01 2月, 2011 1 次提交
-
-
由 alteredq 提交于
It works more or less the same as lines: - particles are passed to ParticleSystem object as geometry - material is ParticleBasicMaterial (textures should be supported, not tested yet) - geometry can be updated by setting "__dirtyVertices" property of the geometry
-
- 20 12月, 2010 1 次提交
-
-
由 Mr.doob 提交于
Added `boundingBox`, `boundingSphere` and `computeBoundingSphere` to Geometry.
-
- 16 11月, 2010 2 次提交
- 13 11月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 31 10月, 2010 1 次提交
-
-
由 Mark DiMarco 提交于
-
- 06 10月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
-
- 25 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 12 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial` * `Particle.size` > `Particle.scale.x` and `Particle.scale.y` * `SVGRenderer` currently out of sync
-
- 07 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y) - Color class now using 0-1 floats instead of 0-255 integers
-
- 23 6月, 2010 1 次提交
-
-
http://github.com/supereggbert)由 Mr.doob 提交于
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
-
- 11 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added (mandatory) video example - Restructured examples folder
-
- 06 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added Object3D.autoUpdateMatrix
-
- 16 5月, 2010 1 次提交
-
-
由 Mr.doob 提交于
Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links
-
- 13 5月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 01 5月, 2010 2 次提交
-
-
由 Mr.doob 提交于
-
由 Paul Brunt 提交于
-
- 25 4月, 2010 3 次提交
- 24 4月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-