1. 01 2月, 2011 1 次提交
    • A
      Added elementary support for particles to WebGLRenderer. · 54e3bc61
      alteredq 提交于
      It works more or less the same as lines:
      
        - particles are passed to ParticleSystem object as geometry
        - material is ParticleBasicMaterial (textures should be supported, not tested yet)
        - geometry can be updated by setting "__dirtyVertices" property of the geometry
      54e3bc61
  2. 20 12月, 2010 1 次提交
  3. 16 11月, 2010 2 次提交
  4. 13 11月, 2010 1 次提交
  5. 31 10月, 2010 1 次提交
  6. 06 10月, 2010 1 次提交
    • M
      * Added `PointLight` · 647b4a57
      Mr.doob 提交于
      * `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
      * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
      * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
      * Added `computeCentroids` method to `Geometry`
      * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
      647b4a57
  7. 25 7月, 2010 1 次提交
  8. 12 7月, 2010 1 次提交
  9. 07 7月, 2010 1 次提交
  10. 23 6月, 2010 1 次提交
  11. 11 6月, 2010 1 次提交
  12. 06 6月, 2010 1 次提交
  13. 16 5月, 2010 1 次提交
    • M
      Removed Class.js dependency · a6e98d7e
      Mr.doob 提交于
      Added THREE namespace
      Camera.x -> Camera.position.x
      Camera.target.x -> Camera.target.position.x
      ColorMaterial -> ColorFillMaterial
      FaceColorMaterial -> FaceColorFillMaterial
      Materials are now multipass (use array)
      Added ColorStrokeMaterial and FaceColorStrokeMaterial
      geometry.faces.a are now indexes instead of links 
      a6e98d7e
  14. 13 5月, 2010 1 次提交
  15. 01 5月, 2010 2 次提交
  16. 25 4月, 2010 3 次提交
  17. 24 4月, 2010 1 次提交