1. 20 5月, 2016 1 次提交
  2. 12 5月, 2016 1 次提交
  3. 01 5月, 2016 2 次提交
    • R
      Don't treat render targets like textures. (#8658) · cd5b6bdd
      Raoul v. R 提交于
      * Don't treat render targets like textures.
      
      Expect Texture instances from now on. Added backwards compatibility
      measures to ensure that render targets can still act as textures for the
      time being. A deprecation warning will be given. Resolves #8615.
      
      * Added comments to clear up RT-Cube detection.
      
      * Revised the previously added comments.
      
      * Added a TODO note.
      
      Forgot to include this one in the last commit.
      
      * Documentation: updated WebGLRenderTarget.
      
      * Docs: added more Texture info to WebGLRenderTarget.
      
      Also removed an unnecessary html line break.
      
      * Docs: added a notification to ShaderMaterial.
      
      WebGLRenderTarget and WebGLRenderTargetCube must not be used as
      uniforms. Their texture instance must be used instead.
      
      * Docs: revised a notification in ShaderMaterial.
      cd5b6bdd
    • M
      Materials: Promoted lights. · 3524fdca
      Mr.doob 提交于
      3524fdca
  4. 29 4月, 2016 1 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
  5. 26 4月, 2016 1 次提交
  6. 19 4月, 2016 3 次提交
    • M
      adfa0d8c
    • R
      Support all Typed Array datatypes in bufferAttribute (#8618) · 26d1c780
      rchadwic 提交于
      * merge bufferAttributeTypes with dev
      
      * else if
      
      * serialize the normalized flag
      
      * update docs
      
      * remove support for DataView as BufferAttribute source. This is to specific purpose, and geometry using this will break in too many other methods
      
      * reimplement the DataView as a BufferAttribute data source
      
      * try to warn when bufferAttribute contains a DataView and cannot be read
      
      * Changed too many `warn` to `error`
      
      * Code quality update in BufferAttribute datatype selection
      
      * support load and save of normalized flag in BufferAttribute
      
      * Check for DataView attribute buffers
      
      * mend
      
      * Revert "mend"
      
      This reverts commit 1b4c87687d10fdaefd5007b98019b25d33c492e1.
      
      * try to fix after --ammend causes conflicts
      
      * working on cleaning this all up
      
      * More whitespace cleanup
      
      * more code style cleanup
      
      * strike OBE comment
      
      * more spacing cleanup
      26d1c780
    • M
      WebGLRenderer: Clean up (#8669) · 69310ccb
      Michael Herzog 提交于
      69310ccb
  7. 14 4月, 2016 1 次提交
  8. 13 4月, 2016 1 次提交
    • T
      Automated uniform.<name>.type. (#8606) · 494e016d
      tschw 提交于
      * MatrixN: Deprecated .flattenToArrayOffset.
      
      Instead .toArray consistently allows array and offset to be passed.
      
      * Updated math classes' docs .toArray / .fromArray.
      
      * Automated uniform.<name>.type.
      
      * WebGLRenderer: Added .setTexture deprecation stub.
      
      * Updated ShaderMaterial docs, uniform types.
      
      * Updated Quaternion docs .toArray / .fromArray.
      
      * Updated Quaternion docs, static .slerpFlat.
      
      * Updated math classes' docs, style consistency.
      
      * Updated ShaderMaterial docs, style consistency.
      494e016d
  9. 12 4月, 2016 2 次提交
  10. 11 4月, 2016 1 次提交
    • T
      Structured Uniforms Completion (#8585) · fc4687ac
      tschw 提交于
      * WebGLProgram: Rewrote uniform name parser.
      
      * Revised structured uniforms.
      
      - Allowed arbitrary nesting
      - Removed map iteration
      fc4687ac
  11. 10 4月, 2016 2 次提交
    • W
      dc9ddfae
    • M
      WebGL Depth Texture Extension (#8577) · e77697f4
      Matt DesLauriers 提交于
      * working on depth texture
      
      * working on depth texture
      
      * support depth texture in webgl1 and webgl2
      
      * fix comments
      
      * reset build to avoid diff noise
      
      * add check for webgl2 context
      
      * fix depth texture example
      
      * animation for example
      
      * add file
      
      * add depthTexture to WebGLRenderTarget
      
      * ensure depth format returns correct GL parmaeter
      
      * use null for initial depthTexture value
      
      * add some commented out code
      e77697f4
  12. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  13. 06 4月, 2016 1 次提交
  14. 18 3月, 2016 1 次提交
  15. 17 3月, 2016 3 次提交
  16. 13 3月, 2016 1 次提交
  17. 11 3月, 2016 1 次提交
  18. 08 3月, 2016 1 次提交
  19. 05 3月, 2016 4 次提交
  20. 04 3月, 2016 1 次提交
  21. 03 3月, 2016 2 次提交
  22. 02 3月, 2016 2 次提交
  23. 01 3月, 2016 3 次提交
  24. 27 2月, 2016 3 次提交