- 02 1月, 2012 7 次提交
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由 alteredq 提交于
This is necessary for OpenGL where pow(0,0) is undefined and apparently can be negative, leading to negative specular light (in DirectX you just get zero).
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Also some more refactoring in IcosahedronGeometry and tweaks to geometries example.
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- 01 1月, 2012 3 次提交
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由 Laurent Bédubourg 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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- 31 12月, 2011 4 次提交
- 28 12月, 2011 4 次提交
- 27 12月, 2011 5 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Except special cases like 3d renderers and cube cameras all examples should be now without warnings.
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 25 12月, 2011 1 次提交
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由 Mr.doob 提交于
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- 22 12月, 2011 2 次提交
- 21 12月, 2011 7 次提交
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由 alteredq 提交于
ATI OpenGL shader compiler doesn't seem to like texture access with UV coordinates generated in a loop.
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由 alteredq 提交于
Using boolean vector instead of "if ( expression && expression )". This helps for hard shadows code path. There are still some problems with soft shadows code path, which still don't want to compile.
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由 alteredq 提交于
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由 alteredq 提交于
This exists also in Blender, useful for when you want to add shadows independent of lighting (it's cheaper to turn off SpotLight than to have it with 0 intensity).
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由 alteredq 提交于
Also modified a bit old skin shader - for some reason there was square root just after color * color.
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由 alteredq 提交于
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由 alteredq 提交于
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- 18 12月, 2011 1 次提交
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由 Jörn Zaefferer 提交于
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- 17 12月, 2011 3 次提交
- 16 12月, 2011 1 次提交
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由 alteredq 提交于
With a little twist - per color component mixing of regular and wrap-around lightings.
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- 13 12月, 2011 2 次提交