- 26 4月, 2014 1 次提交
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由 Leo Koppelkamm 提交于
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- 25 4月, 2014 6 次提交
- 23 4月, 2014 2 次提交
- 22 4月, 2014 5 次提交
- 21 4月, 2014 4 次提交
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由 Ryan Lee 提交于
addressed changes per discussion with @mrdoob, @crobi on pull request: https://github.com/mrdoob/three.js/pull/4693/files#r11759573
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由 Mr.doob 提交于
fix indentation in Blender exporter once more
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由 syuhei 提交于
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由 Mr.doob 提交于
Update WebGLRenderer.html
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- 20 4月, 2014 9 次提交
- 19 4月, 2014 7 次提交
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由 Joshua Koo 提交于
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由 zerorzero 提交于
line256 If forceClear is true(,) the depth,
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Rewording of demo-code narrative.
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由 Mr.doob 提交于
Update WebGLRenderer.html
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由 zerorzero 提交于
autoScaleCubemaps Default is true. If set, then Cubemaps are scaled, when the(y) are bigger the(than) the maximum size, to make sure that they aren't bigger then(than) the maximum size.
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由 Janas Page 提交于
Trying to be more specific in description and order.
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- 18 4月, 2014 1 次提交
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由 Ryan Lee 提交于
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- 17 4月, 2014 5 次提交
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由 Ryan Lee 提交于
Included changes from branch by @crobi, which correctly exported the rotation for bones. His old branch was made before the newest exporter which supported multiple animations. This exporter merges the two branches together.
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由 Mr.doob 提交于
A little clean up.
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由 srifqi 提交于
change hex to color.
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由 srifqi 提交于
changed hex to color
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由 srifqi 提交于
A (very) little clean up.
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