- 24 9月, 2016 8 次提交
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由 Michael Herzog 提交于
* PolyhedronBufferGeometry: Initial commit * PolyhedronBufferGeometry: Update docs
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由 Mr.doob 提交于
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由 gero3 提交于
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由 Aswin S 提交于
Reading clientHeight of canvas during every rAF causes layout thrashing and results in frame drops. Instead re-use the _height local variable available in current scope.
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由 Abhishek Sharma 提交于
Corrected the spelling of argument in docs/manual/introduction/Creating-a-scene.html
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 23 9月, 2016 12 次提交
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
- Move computation from fragment shader to vertex shader wherever possible - Eliminate some dead shader code and comments - Fix spelling of "Rayleigh"
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由 Mr.doob 提交于
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由 Rich Tibbett 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Eric Berberich 提交于
issue #9739
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
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由 Brian Chirls 提交于
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- 22 9月, 2016 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
The spec has been updated so that `requestPresent` can accept empty arrays for `leftBounds` and `rightBounds`. Though Chromium returns `null` for these properties by default, Firefox returns empty arrays, and there is a proposal to make those non-nullable. This patch should fix rendering for Firefox, which is currently broken. For reference: https://github.com/w3c/webvr/issues/95 https://github.com/w3c/webvr/issues/89
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
The spec has been updated so that `requestPresent` can accept empty arrays for `leftBounds` and `rightBounds`. Though Chromium returns `null` for these properties by default, Firefox returns empty arrays, and there is a proposal to make those non-nullable. This patch should fix rendering for Firefox, which is currently broken. For reference: https://github.com/w3c/webvr/issues/95 https://github.com/w3c/webvr/issues/89
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由 Michael Herzog 提交于
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由 Rich Tibbett 提交于
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由 Michael Herzog 提交于
* BufferSubdivisionModifier: cleanup * BufferSubdivisionModifier: More cleanup
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- 21 9月, 2016 3 次提交
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由 Brandon Jones 提交于
They didn't produce correct eye translations in all cases (specifically standing scenes.) This reverted version may not be 100% accurate on future hardware (if the eyes have a rotation component, for example) but it's correct on all current WebVR implementations. That's better than blatantly wrong in some cases. Use of the WebVR-provided projection matricies has been left in, since that was working correctly.
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由 Paul Masson 提交于
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由 Rich Tibbett 提交于
Fix Safari glTF rendering issue re: WebGLRenderingContext constant values are not exposed (see: https://github.com/mrdoob/three.js/issues/8973) (#9721)
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- 20 9月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Brandon Jones 提交于
They didn't produce correct eye translations in all cases (specifically standing scenes.) This reverted version may not be 100% accurate on future hardware (if the eyes have a rotation component, for example) but it's correct on all current WebVR implementations. That's better than blatantly wrong in some cases. Use of the WebVR-provided projection matricies has been left in, since that was working correctly.
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由 Michael Herzog 提交于
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- 18 9月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 17 9月, 2016 5 次提交
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由 Martin Schuhfuss 提交于
This will unset the current rendertarget of the renderer if no rendertarget is specified to the render()-call.
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由 Tiago Cardoso 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
* ParametricBufferGeometry: Inital Commit * ParametricGeometry: cleanup * ParametricGeometry: Correct Format
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由 Mr.doob 提交于
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