1. 06 8月, 2012 1 次提交
  2. 26 6月, 2012 1 次提交
  3. 31 3月, 2011 1 次提交
  4. 21 3月, 2011 1 次提交
  5. 28 2月, 2011 1 次提交
  6. 18 2月, 2011 1 次提交
    • A
      A lot of bugfixing and refactoring. · 2ecbe2de
      alteredq 提交于
      - getters/setters are no more in Vector3
        - object hierarchies thus don't use "isDirty"
        - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers
        - even without this, performance of hierarchies went up (a lot)
      
      - objects do not get passed renderer anymore
        - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?)
      
      - material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter)
      
      - all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different)
      
      - CanvasRender still broken, despite many efforts :(
         - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
      2ecbe2de
  7. 25 12月, 2010 1 次提交
  8. 14 12月, 2010 1 次提交
  9. 16 11月, 2010 1 次提交
  10. 13 11月, 2010 1 次提交
  11. 06 11月, 2010 1 次提交
  12. 03 9月, 2010 1 次提交
  13. 12 7月, 2010 1 次提交
  14. 20 6月, 2010 1 次提交
  15. 11 6月, 2010 1 次提交
  16. 10 6月, 2010 1 次提交
  17. 07 6月, 2010 1 次提交
  18. 06 6月, 2010 1 次提交
    • M
      + Added Line Object · e98397cb
      Mr.doob 提交于
      + Workaround for WebKit not supporting rgba() in SVG yet
      + Aesthetic changes on the readme file
      e98397cb
  19. 16 5月, 2010 2 次提交
    • M
      Credit where credit is due. · 2a334e08
      Mr.doob 提交于
      2a334e08
    • M
      Removed Class.js dependency · a6e98d7e
      Mr.doob 提交于
      Added THREE namespace
      Camera.x -> Camera.position.x
      Camera.target.x -> Camera.target.position.x
      ColorMaterial -> ColorFillMaterial
      FaceColorMaterial -> FaceColorFillMaterial
      Materials are now multipass (use array)
      Added ColorStrokeMaterial and FaceColorStrokeMaterial
      geometry.faces.a are now indexes instead of links 
      a6e98d7e