- 06 8月, 2012 1 次提交
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由 libra guest 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2011 1 次提交
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由 Mr.doob 提交于
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
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- 21 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 28 2月, 2011 1 次提交
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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- 18 2月, 2011 1 次提交
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由 alteredq 提交于
- getters/setters are no more in Vector3 - object hierarchies thus don't use "isDirty" - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers - even without this, performance of hierarchies went up (a lot) - objects do not get passed renderer anymore - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?) - material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter) - all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different) - CanvasRender still broken, despite many efforts :( - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
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- 25 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 14 12月, 2010 1 次提交
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由 Mr.doob 提交于
Made 0xffffff the default color on all materials (0xeeeeee was making the AO a bit darker).
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- 16 11月, 2010 1 次提交
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由 Mr.doob 提交于
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- 13 11月, 2010 1 次提交
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由 Mr.doob 提交于
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- 06 11月, 2010 1 次提交
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由 Mr.doob 提交于
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- 03 9月, 2010 1 次提交
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由 Nicolas Garcia Belmonte 提交于
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- 12 7月, 2010 1 次提交
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由 Mr.doob 提交于
* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial` * `Particle.size` > `Particle.scale.x` and `Particle.scale.y` * `SVGRenderer` currently out of sync
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- 20 6月, 2010 1 次提交
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由 Mr.doob 提交于
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- 11 6月, 2010 1 次提交
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由 Mr.doob 提交于
- Added (mandatory) video example - Restructured examples folder
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- 10 6月, 2010 1 次提交
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由 Mr.doob 提交于
- Added wireframe view on VR demo
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- 07 6月, 2010 1 次提交
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由 Mr.doob 提交于
- CanvasRenderer supports TextureUVMappingMaterial. - Moved UVs to Geometry. - Minor clean up
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- 06 6月, 2010 1 次提交
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由 Mr.doob 提交于
+ Workaround for WebKit not supporting rgba() in SVG yet + Aesthetic changes on the readme file
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- 16 5月, 2010 2 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links
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