- 26 3月, 2017 1 次提交
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由 Michael Bond 提交于
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- 25 3月, 2017 4 次提交
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由 Michael Bond 提交于
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由 Michael Bond 提交于
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由 Mr.doob 提交于
Curve: Refactoring
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由 Mr.doob 提交于
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- 24 3月, 2017 4 次提交
- 23 3月, 2017 6 次提交
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由 Mr.doob 提交于
docs/index.html: Prevent the browser from flooding the DOM with empty tags
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由 Jost Schmithals 提交于
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由 Andrii Iudin 提交于
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由 Mr.doob 提交于
set material.skinning in ObjectLoader for skinned meshes
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由 Andrii Iudin 提交于
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由 Mr.doob 提交于
Allow commenting out #includes
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- 22 3月, 2017 4 次提交
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由 Andrii Iudin 提交于
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由 Mr.doob 提交于
Enable to update AnimationAction._effectiveWeight by mixer even if its .enabled is false
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由 Mr.doob 提交于
Change metalness uniform default value from 0 to 0.5
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由 Mr.doob 提交于
geometries: Optimized Wireframe and Edges constructors
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- 21 3月, 2017 3 次提交
- 20 3月, 2017 3 次提交
- 19 3月, 2017 3 次提交
- 18 3月, 2017 4 次提交
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由 Jost Schmithals 提交于
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由 Mr.doob 提交于
Use 2D noise in webgl_gpgpu_water demo
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由 Peter Occil 提交于
Using 3D or higher simplex noise (for example, using 3D simplex noise in the demo) may be problematic because of [U.S. 6067776](https://www.google.com/patents/US6867776). (I am not a lawyer.) Fortunately, the demo doesn't appear to rely on 3D noise and can just use 2D noise instead, which I have done here. Alternatively, the demo can use OpenSimplex noise instead, but that seems too considerable an effort for me to propose for now.
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由 Mr.doob 提交于
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- 17 3月, 2017 7 次提交
- 16 3月, 2017 1 次提交
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由 alejandro 提交于
subsystem: utils Fixed regression in IE 11 and Microsoft Edge browsers. It was caused due to a poor optimization in Microsoft browsers while accessing Array#length attribute in a for condition.
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