1. 25 1月, 2012 1 次提交
  2. 23 1月, 2012 1 次提交
  3. 22 1月, 2012 1 次提交
  4. 21 1月, 2012 3 次提交
  5. 20 1月, 2012 6 次提交
  6. 19 1月, 2012 4 次提交
  7. 17 1月, 2012 1 次提交
  8. 16 1月, 2012 1 次提交
  9. 15 1月, 2012 1 次提交
    • M
      r47 · 32b581f2
      Mr.doob 提交于
      32b581f2
  10. 14 1月, 2012 1 次提交
  11. 13 1月, 2012 3 次提交
  12. 12 1月, 2012 2 次提交
  13. 11 1月, 2012 2 次提交
    • A
      Fixed lag in shadows when light was moving. · a31e8a15
      alteredq 提交于
      a31e8a15
    • A
      Added Gyroscope object. · 35b55e5b
      alteredq 提交于
      It's Object3D subclass that takes a position from the scene graph hierarchy but uses its local rotation as world rotation.
      
      It works like real-world gyroscope - you can move it around using hierarchy while its orientation stays fixed with respect to the world.
      35b55e5b
  14. 10 1月, 2012 4 次提交
  15. 07 1月, 2012 3 次提交
  16. 06 1月, 2012 3 次提交
    • A
      Modified shadow maps to use world positions of SpotLight and its target. · 74a9e249
      alteredq 提交于
      This should allow to have spotlights as a parts of hierarchy.
      74a9e249
    • A
      Added flag to SpotLight for showing shadow map camera. · 55c95ea2
      alteredq 提交于
      Sidenote: these extra verbose Closure warnings are starting to pay off - I keep catching subtle bugs (like missing dependencies in rarely used code corners).
      55c95ea2
    • A
      Refactored shadow maps to store shadow parameters and data in SpotLight. · 49f14b8e
      alteredq 提交于
      This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging.
      
      Changes:
      
      renderer.shadowMapWidth    => spotLight.shadowMapWidth
      renderer.shadowMapHeight   => spotLight.shadowMapHeight
      
      renderer.shadowMapBias     => spotLight.shadowBias
      renderer.shadowMapDarkness => spotLight.shadowDarkness
      
      renderer.shadowCameraNear  => spotLight.shadowCameraNear
      renderer.shadowCameraFar   => spotLight.shadowCameraFar
      renderer.shadowCameraFov   => spotLight.shadowCameraFov
      
      Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
      49f14b8e
  17. 05 1月, 2012 1 次提交
  18. 04 1月, 2012 2 次提交