- 04 11月, 2011 4 次提交
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由 alteredq 提交于
This is supposed to be more efficient as per Apple OpenGL ES recommendations: http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html Also we have been generating mipmaps twice for render targets.
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由 alteredq 提交于
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由 alteredq 提交于
It was quite a pain - ArrayBuffers / Typed Arrays are fussy about byte alignment - but seems to be worth it. Parsing times are down (modest gains for small objects / Firefox, bigger gains for large objects / Chrome, performance gains from 10% - 200%). Also as a positive side effect, changing interleaved face arrays into uniform arrays seems to have helped a bit with gzip compression (about 6% smaller size for gzipped 526K Lucy).
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由 Mr.doob 提交于
Proper IcosahedronGeometry next...
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- 03 11月, 2011 4 次提交
- 01 11月, 2011 4 次提交
- 31 10月, 2011 6 次提交
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由 alteredq 提交于
Fixed Blender importer to work with Blender 2.60, add option for importing workers or non-worker models. Fixed more examples to use worker-less format. All examples should work now. Only Max exporter should be left to change.
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由 Daniel Ribeiro 提交于
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由 alteredq 提交于
Also manually fixed buffalo model and test scene to be valid JSONs.
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由 Mr.doob 提交于
Hooked more values to DAT.GUI
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由 alteredq 提交于
Work-in-progress => do not merge yet. OBJ converter, JSONLoader, BinaryLoader and some examples are done. Still need to do Blender exporter, SceneLoader and more examples. Advantages: - faster parse times - bypass array initializer size limit in Firefox - no more crashes in Chrome 15 (caused by too many concurrently active workers) Disadvantages: - more browser UI freezing - multiple models tend to appear all at once with the last one (instead of popping up progressively)
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由 Mr.doob 提交于
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- 30 10月, 2011 4 次提交
- 29 10月, 2011 10 次提交
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由 Mr.doob 提交于
Removed some clone() calls while still keeping the code somewhat pretty.
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由 Mr.doob 提交于
So we can set it to lowp for mobile devices if needed.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not sure what was that supposed to be for, we didn't have a single use case.
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由 alteredq 提交于
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由 alteredq 提交于
Also fixed RTT example, it was affected by unlit Lambert change.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Zombies now look correct. Though still getting undebuggable random crashes in Chrome with ro.me animals demo :S
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- 28 10月, 2011 8 次提交