1. 12 4月, 2016 1 次提交
  2. 11 4月, 2016 1 次提交
    • T
      Structured Uniforms Completion (#8585) · fc4687ac
      tschw 提交于
      * WebGLProgram: Rewrote uniform name parser.
      
      * Revised structured uniforms.
      
      - Allowed arbitrary nesting
      - Removed map iteration
      fc4687ac
  3. 10 4月, 2016 2 次提交
    • W
      dc9ddfae
    • M
      WebGL Depth Texture Extension (#8577) · e77697f4
      Matt DesLauriers 提交于
      * working on depth texture
      
      * working on depth texture
      
      * support depth texture in webgl1 and webgl2
      
      * fix comments
      
      * reset build to avoid diff noise
      
      * add check for webgl2 context
      
      * fix depth texture example
      
      * animation for example
      
      * add file
      
      * add depthTexture to WebGLRenderTarget
      
      * ensure depth format returns correct GL parmaeter
      
      * use null for initial depthTexture value
      
      * add some commented out code
      e77697f4
  4. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  5. 06 4月, 2016 1 次提交
  6. 18 3月, 2016 1 次提交
  7. 17 3月, 2016 3 次提交
  8. 13 3月, 2016 1 次提交
  9. 11 3月, 2016 1 次提交
  10. 08 3月, 2016 1 次提交
  11. 05 3月, 2016 4 次提交
  12. 04 3月, 2016 1 次提交
  13. 03 3月, 2016 2 次提交
  14. 02 3月, 2016 2 次提交
  15. 01 3月, 2016 3 次提交
  16. 27 2月, 2016 3 次提交
  17. 21 2月, 2016 1 次提交
  18. 20 2月, 2016 3 次提交
  19. 15 2月, 2016 1 次提交
  20. 13 2月, 2016 2 次提交
  21. 08 2月, 2016 1 次提交
  22. 04 2月, 2016 1 次提交
  23. 01 2月, 2016 1 次提交
  24. 30 1月, 2016 1 次提交
  25. 29 1月, 2016 1 次提交