- 13 10月, 2017 1 次提交
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由 Kai Salmen 提交于
- Builder enhancements: - Materials can be added to it as regular objects, as jsonified objects (e.g. from worker) and as clone instruction (map of property and value) - Separated mesh processing from material processing - Builder no longer defines default materials. This is no the responsibility of the user (loader) - WorkerSupport is now able to load arbitrary js files into Blob used to create the Worker (as exemplary shown and used in MeshSpray) - Updated documentation
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- 12 10月, 2017 3 次提交
- 11 10月, 2017 2 次提交
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由 Mr.doob 提交于
distanceToManhattan() -> manhattanDistanceTo()
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由 WestLangley 提交于
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- 10 10月, 2017 27 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
remove inline fn in Box3.expandByObject to reduce GC
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由 Mr.doob 提交于
GLTFLoader: Fix typo in skin/joint traversal.
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由 Kevin Ngo 提交于
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
ObjectLoader lacking support for some geometries, Docs update
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由 Mr.doob 提交于
GLTFLoader: Reuse file loader
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由 moraxy 提交于
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由 moraxy 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
FBXLoader: switched default material type to Phong
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由 Mr.doob 提交于
GLTFLoader: Clean up node pre-processing.
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由 Don McCurdy 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Mr.doob 提交于
Check for window object when instantiating the WebVRManager
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由 Mr.doob 提交于
add rotateOnWorldAxis method to Object3D
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由 Mr.doob 提交于
Curve: Added optionalTarget to .getPoint() and .getPointAt()
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由 Mr.doob 提交于
GLTFLoader: More robust de-duping of mesh/node names, morph target fixes, etc.
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 Mugen87 提交于
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- 09 10月, 2017 7 次提交