- 13 12月, 2019 2 次提交
- 12 12月, 2019 17 次提交
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由 Michael Herzog 提交于
Modularize: Remove WebVR.js
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
Docs: ArrowHelper clean up
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由 Mr.doob 提交于
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由 Mr.doob 提交于
SVGLoader: Fix stroke generation with round strokeLineJoin
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由 Mr.doob 提交于
SVGLoader: Check node.style is not undefined
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由 WestLangley 提交于
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由 Mr.doob 提交于
InterleavedBufferAttribute: add .applyMatrix4()
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed WebVR support
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 11 12月, 2019 10 次提交
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由 Michael Herzog 提交于
FileLoader.d.ts type fix
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由 yomboprime 提交于
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由 Arseny Kapoulkine 提交于
When used from GLTF loader, it's common for BasisTextureLoader promises to be created in quick succession for a number of textures. What happens is that the methods wait until the transcoder is loaded, and then call _getWorker in succession. After each _getWorker call succeeds, the continuation for the promise is scheduled - however, the worker task cost is only adjusted when that continuation is ran, and the next _getWorker call runs immediately after. As a result, the _taskLoad-based sorting doesn't work, and most textures are assigned to the last worker, which means that the decode is mostly single-threaded. This change fixes this by integrating cost adjustment into _getWorker (renamed to _allocateWorker for clarity); we also don't need _taskCosts anymore because we can close over the taskCost local instead. Also fix the problem where we were creating redundant object URLs for the transcoder binary because of many calls to _initTranscoder (during _getWorker) during which the transcoder promise is setup but the binary hasn't been loaded yet.
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由 yomboprime 提交于
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由 黄敏 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Examples: Fix webgl_materials_envmaps_parallax.
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由 Mr.doob 提交于
FBXLoader: use new BufferAttribute.applyMatrix4() method
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由 Mugen87 提交于
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- 10 12月, 2019 7 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
NodeMaterial: missing attributes in type definition
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由 Mr.doob 提交于
Default Normal Shader: transform tangents with modelViewMatrix
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由 Mr.doob 提交于
WebGLRenderer: Remove gammaInput.
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由 Mr.doob 提交于
Docs: Update HTML Snippet colors for dark mode
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由 Garrett Johnson 提交于
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由 Mugen87 提交于
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- 09 12月, 2019 4 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
Editor: Add PLYExporter.
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由 Mr.doob 提交于
BufferGeometryUtils: Make computeTangents() more robust
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由 Mr.doob 提交于
Update docs to reflect aoMap/lightMap matrix support.
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