- 11 8月, 2017 1 次提交
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由 Mugen87 提交于
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- 09 8月, 2017 11 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
AssimpLoader: Refactoring
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由 Mr.doob 提交于
remove unused variables
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由 Jiulong Hu 提交于
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由 Jiulong Hu 提交于
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由 Jiulong Hu 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
3DS Loader texture support
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由 Tentone 提交于
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由 Tentone 提交于
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由 Mr.doob 提交于
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- 08 8月, 2017 3 次提交
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由 Mr.doob 提交于
[gltf] Refactor loadMeshes.
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由 Don McCurdy 提交于
Includes changes necessary to support the upcoming Draco extension, and more glTF primitive types.
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由 Mr.doob 提交于
Add the 'rebeccapurple' color
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- 07 8月, 2017 1 次提交
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由 Andres Cuervo 提交于
This little change updates the list of color names to be compliant to the CSS Color Level 4 spec, specifically by adding the only missing color: 'rebeccapurple'. Some history behind the color : http://www.metafilter.com/140112/A-hue-angle-of-270-degrees-a-saturation-of-50-and-a-lightness-of-40)
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- 06 8月, 2017 2 次提交
- 05 8月, 2017 7 次提交
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由 Michael Schlachter 提交于
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由 manthrax 提交于
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由 Mr.doob 提交于
Fixes to Maya exporter
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由 jkittle 提交于
- Export materials before meshes, so they can be applied to faces. - Raise an error on faces with > 4 vertices instead of writing JSON which will fail to load. - Correctly export transparency -- black in Maya means opaque.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated layers doc to remove reference to masks
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- 04 8月, 2017 6 次提交
- 03 8月, 2017 2 次提交
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由 Mr.doob 提交于
make DOF work again.
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由 Ben Houston 提交于
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- 02 8月, 2017 3 次提交
- 01 8月, 2017 1 次提交
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由 Mr.doob 提交于
Correct Layers doc typo.
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- 31 7月, 2017 3 次提交
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由 Trygve Wastvedt 提交于
The documentation says objects start out on layer 1, but as far as I can tell, an object's layers are initialized to layer 0, which corresponds to a mask of `1`, perhaps the source of the confusion?
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由 Mr.doob 提交于
GLTF2Loader: Improved error handling.
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由 Mr.doob 提交于
3DSLoader - Fixed UV warnings and calculate OBJ origin position
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