1. 24 9月, 2017 2 次提交
  2. 01 9月, 2017 2 次提交
  3. 31 8月, 2017 1 次提交
  4. 25 7月, 2017 1 次提交
  5. 24 1月, 2017 1 次提交
  6. 17 1月, 2017 1 次提交
    • E
      Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but... · c878e57a
      Erman Geliboluoğlu 提交于
      Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'.
      Loader code:
           if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
           if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
      
           if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
           if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
      
      Current blender json export output:
           "mapDiffuse":"window.png",
           "mapDiffuseWrap":["RepeatWrapping","RepeatWrapping"], //loaded texture use ClampToEdgeWrapping
      
      After fix:
           "mapDiffuse":"window.png",
           "mapDiffuseWrap":["repeat","repeat"], //loaded texture use RepeatWrapping
      c878e57a
  7. 21 12月, 2016 1 次提交
  8. 09 11月, 2016 1 次提交
    • S
      Abelnation RectAreaLight with ltc approximation (#10041) · 346f38c5
      Samuel Sylvester 提交于
      * sketch of spherical distributions with linearly transformed cosine
      
      * adding prelim example sketches for cosine dists
      
      * makeSkew method added
      
      * add polygon light sandbox example to repo for reference
      
      * formatting
      
      * notes files
      
      * adding skeleton files for area point light
      
      * debug directional light integrated into area light example page
      
      * initial AreaLightHelper functional in example
      
      * makeShape functions for Polygon and add as choices to example
      
      * annotating TODO's with name. partial work on AreaLight shader components
      
      * adding TODOs and placeholders for all places where AreaLight code needs to be added
      
      * fix typo
      
      * RectAreaLight shading works in preliminary fashion
      
      * updates to example
      
      * Preliminary RectAreaLight implementation (no shadows, no distance/decay)
      
      * Integrate RectAreaLight with MeshStandardMaterial
      
      * moving rectarealight brdf data to an example file.  rest of implementation left in place
      
      * TubeBufferGeometry: Removed invisible char (#9943)
      
      * Remove reference to THREE in IcosahedronGeometry.js (#9945)
      
      Fix broken references to THREE namespace in geometries.
      
      * Updated builds.
      
      * Updated package.json.
      
      * Resolved some issues from the first merge
      
      * Added demo from https://github.com/mrdoob/three.js/pull/9234
      Noticed that the code from @abelnation is not his latest...
      more merging to come!!!
      
      * Fixed issues from merge
      
      * Fixed issues from merge...
      webgl_lights_arealight improved
      RectAreaLightHelper update bugs fixed
      
      * Removing built js files that cause conflicts
      
      * Use FileLoader.setMimeType() from MMDLoader (#9990)
      
      * MMDPhysics improvement (#9989)
      
      * MMDPhysics improvement
      
      * Add property defined check
      
      * Shoe physic bodies in mmd example by default.
      
      * Updated builds.
      
      * Improved documentation for constants / Materials (#9993)
      
      * Improved documentation for Materials / Material (#9994)
      
      * Added defaults to docs / perspectiveCamera (#10007)
      
      * added constanst / animation (#10005)
      
      * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004)
      
      * Added default values for zoom, near and far properties of docs / orthographic camera (#10006)
      
      * Improved documentation for Constants / Textures (#10001)
      
      * Improved documentation for Materials / Material
      
      * Moved Texture Combine Operations to constanst / materials
      
      * updated Basic, Lambert and Phong .combine property to point to Material constant page
      
      * Improved documentation for constants / textures
      
      * Added Encoding constants to Textures constants page
      
      * Ccdik solver optimization (#10010)
      
      * Optimize CCDIKSolver
      
      * Remove lines I should have not commit
      
      * Remove lines I should have not committed
      
      * added missing toJSON method (#10020)
      
      * Added missing toJson method (#10019)
      
      * added missing toJSON method (#10018)
      
      * created documentation for VideoTexture (#10016)
      
      * Created doc for CanvasTexture (#10015)
      
      * Add CCDIKHelper (#9996)
      
      * Add CCDIKHelper
      
      * Clean up MMDPhysics.js
      
      * Fix typo
      
      * Update OBJLoader.html (#10009)
      
      Spelling correction.
      
      * Fix typo in comment (#10021)
      
      * Improved documentation for docs / Texture (#10012)
      
      * Improved documentation for docs / Texture
      
      * Removed duplicate needsUpate
      
      * Improved docs for Clock (#10008)
      
      * Created new document page Constants / Renderer (#10002)
      
      * Created constants / renderer
      
      * renamed Renderer.html to WebGLRenderer.html
      
      * Improved documentation for CompressedTexture (#10014)
      
      * AudioContext: Added getContext() and setContext().
      
      * Updated builds.
      
      * Simplified AudioContext.
      
      * Updated builds.
      
      * BufferAttribute.onUpload() clean up.
      
      * Renamed docs /constants / WebGLRenderer to Renderer (#10028)
      
      * fixes #10026 (#10027)
      
      * capture bufferAttribute.array properties at first upload (#9972)
      
      * save typed array info in attribute properties
      
      * use saved attribute properties
      
      * remove unused variable
      
      * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512)
      
      * add setDiscardBuffer method to BufferGeometry
      
      * added discard support to BufferAttribute
      
      * add mechanism for discard of BufferAttribute TypedArrays
      
      * use more elegant method for creating dummy typed array.
      
      * fix typo
      
      * Update BufferGeometry.js
      
      fix brain fade
      
      * rework to use callbacks (phase 1)
      
      * rework part 2
      
      * remove build file
      
      * support setting onUploadCallback from Geometry
      
      * remove repeated calculation from renderer
      
      * remove now redundant getter
      
      * remove geoemtry interface
      
      * document discard mechanism.
      
      * merge fixes
      
      * restore return.this
      
      * drop unneeded call()
      
      * rename discard() method to disposeArray()
      
      * Improved documentation for WebGLRenderer (#10030)
      
      * added missing methods
      
      * Finished add methods
      
      * redid changed to WebGLRenderer.html
      
      * removed unused texture.sourceFile property (#10024)
      
      * glTFLoader: Removed hack. See #10024.
      
      * Updated builds.
      
      * add link to project wiki in README.md (#9987)
      
      * Added deprecated msg/fixed link (#10025)
      
      * Created documentation for DepthTexture (#10017)
      
      * Created documentation for DepthTexture
      
      * pulled upstream
      
      * added missing comma to docs/list.js
      
      * Deprecated UniformsUtils. See #8016.
      
      * Updated builds.
      
      * MeshBasicMaterial: Add support for lightMap (#9975)
      
      * Updated builds.
      346f38c5
  9. 29 2月, 2016 1 次提交
  10. 09 2月, 2016 1 次提交
  11. 07 2月, 2016 1 次提交
  12. 05 2月, 2016 1 次提交
  13. 04 2月, 2016 1 次提交
  14. 28 1月, 2016 1 次提交
  15. 22 10月, 2015 1 次提交
  16. 19 10月, 2015 1 次提交
  17. 22 9月, 2015 1 次提交
  18. 03 9月, 2015 3 次提交
  19. 16 7月, 2015 2 次提交
  20. 23 6月, 2015 1 次提交
  21. 10 5月, 2015 2 次提交
  22. 08 5月, 2015 1 次提交
  23. 12 3月, 2015 1 次提交
  24. 09 3月, 2015 1 次提交
  25. 27 2月, 2015 1 次提交
  26. 26 2月, 2015 1 次提交
  27. 25 2月, 2015 1 次提交
  28. 09 2月, 2015 1 次提交
    • R
      Added utility functions to generate ID using a base name · 91a9b614
      repsac 提交于
      Abstracted uuid creation logic from base classes
      Improved the layout of controls in the export panel
      Added option for indenting the JSON output (space saver)
      Animation option is now an enum that requires a user to select between POSE and REST
      Abstracted animation logic into a new module reducing the size of mesh.py
      Improved indexing speeds for vertex colours and normal vectors
      Node uuid is now based on name and will be persistent ver multiple exports
      Empty arrays will no longer assign None to key values
      Copying files will no longer remove the destination, additionally destinations are tested to see if the same as the source
      91a9b614
  29. 30 1月, 2015 1 次提交
  30. 27 1月, 2015 1 次提交
    • R
      Updated bl_info author, version, and blender metadata. · 348a3c3c
      repsac 提交于
      Fixed menu label to read "Three.js".
      Reimplemented the "Frame index as time" option.
      Animation data is an array of all actions in the scene.
      Reimplemented the latest skeletal animation logic that had previously been missed.
      When copying textures destination files will be removed first.
      Return values of several mush functions were not consistent and causing errors.
      348a3c3c
  31. 20 1月, 2015 1 次提交
  32. 19 1月, 2015 1 次提交
  33. 18 11月, 2014 1 次提交
  34. 01 11月, 2014 1 次提交
    • R
      updated review.js to support cameras defined in a scene · e4a3720a
      repsac 提交于
      updated the bone mapping logic to instead record the maps locally within the parsing method and not store to the Geometry() instance
      included package modules missing from import
      cleanup of unused imports and variables
      e4a3720a