1. 06 3月, 2011 2 次提交
  2. 05 3月, 2011 4 次提交
  3. 04 3月, 2011 2 次提交
  4. 03 3月, 2011 9 次提交
  5. 02 3月, 2011 8 次提交
  6. 01 3月, 2011 10 次提交
  7. 28 2月, 2011 5 次提交
    • M
      Fixed LOD. · 93dbda08
      Mikael Emtinger 提交于
      93dbda08
    • A
      Refactored everything to use CamelCase naming for properties. Plus some... · cf2e8c1b
      alteredq 提交于
      Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
      
      Went through all examples, all should work.
      
      JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
      cf2e8c1b
    • M
      Matrix4: · df366756
      Mikael Emtinger 提交于
      - Wrong in last commit, now the inversion of position is removed
      df366756
    • M
      Matrix4.lookAt: · 5c4131d3
      Mikael Emtinger 提交于
      - Changed so it sets an ordinary matrix. Also removed inversion of position, which broke A LOT of the examples.
      
      WebGLRenderer:
      - Using camera.matrixWorldInverse instead of camera.matrixWorld
      - Changed frustum check to camera.frustumContains( object );
      - Moved cameraInverse * matrixWorld to vertex shader (needs testing!) (note: normals not fixed yet!)
      
      Object3D.addChild:
      - Recurses up through hierarchy until reaches scene and adds itself to scene.objects/sounds/lights
      
      Camera:
      - Changed inverseMatrix -> matrixWorldInverse
      5c4131d3
    • M
      (More) Tweaks to README · 1cb0a964
      Mr.doob 提交于
      1cb0a964