- 06 3月, 2011 2 次提交
- 05 3月, 2011 4 次提交
- 04 3月, 2011 2 次提交
- 03 3月, 2011 9 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mikael Emtinger 提交于
Animation: Support for Catmull-rom interpolation on position. Please see index.html for example. AnimationHandler: ...same. WebGLRenderer: Removed THREE.AnimationHandler.update( deltaTimeMS ) as this is supposed to be called by user.
-
由 Mr.doob 提交于
Minor tweaks.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 staunsholm 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
- 02 3月, 2011 8 次提交
-
-
由 Mr.doob 提交于
WebGLRenderer: renamed geometryChunks to geometryGroups :P
-
由 Mr.doob 提交于
It's now r34 btw.
-
由 Mr.doob 提交于
Commented Camera frustrum code. It's not being used, right?
-
由 alteredq 提交于
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
- 01 3月, 2011 10 次提交
-
-
由 alteredq 提交于
-
由 alteredq 提交于
Thanks to empaempa for implementing this feature ;)
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mikael Emtinger 提交于
Mergable: WebGLRenderer.js: changed so camera.matrixWorldInverse is used instead of camera.matrixWorld.
-
由 alteredq 提交于
-
由 alteredq 提交于
Work-in-progress.
-
- 28 2月, 2011 5 次提交
-
-
由 Mikael Emtinger 提交于
-
由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
-
由 Mikael Emtinger 提交于
- Wrong in last commit, now the inversion of position is removed
-
由 Mikael Emtinger 提交于
- Changed so it sets an ordinary matrix. Also removed inversion of position, which broke A LOT of the examples. WebGLRenderer: - Using camera.matrixWorldInverse instead of camera.matrixWorld - Changed frustum check to camera.frustumContains( object ); - Moved cameraInverse * matrixWorld to vertex shader (needs testing!) (note: normals not fixed yet!) Object3D.addChild: - Recurses up through hierarchy until reaches scene and adds itself to scene.objects/sounds/lights Camera: - Changed inverseMatrix -> matrixWorldInverse
-
由 Mr.doob 提交于
-