- 25 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 24 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 16 5月, 2012 2 次提交
- 14 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 10 5月, 2012 1 次提交
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由 Mr.doob 提交于
As per discussion in #1889.
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- 08 5月, 2012 1 次提交
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由 Mr.doob 提交于
Using xhr.addEventListener instead of xhr.onreadystatechange. Changed 'complete' event to 'load' as native JavaScript.
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- 07 5月, 2012 2 次提交
- 05 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 01 5月, 2012 1 次提交
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由 alteredq 提交于
Only these 4 are actually valid for regular textures: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml We had it wrong before, it just accidentally worked as default type GL_UNSIGNED_BYTE is common for both data types and pixel types.
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- 27 4月, 2012 1 次提交
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由 alteredq 提交于
As per discussion in #855 To be tested if it works ...
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- 24 4月, 2012 2 次提交
- 22 4月, 2012 1 次提交
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由 Mr.doob 提交于
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- 20 4月, 2012 2 次提交
- 18 4月, 2012 2 次提交
- 17 4月, 2012 2 次提交
- 15 4月, 2012 1 次提交
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由 Mr.doob 提交于
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- 14 4月, 2012 8 次提交
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由 ide user ide_gero3 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This adds 2 extra parameters to SpotLight: - "angle" for controlling light cone width - "exponent" for controlling sideways light attenuation (from light->target axis towards edges of light cone) Warning: this changes appearance of everything that used old fake SpotLight. To get approximately similar look use these parameter values: ``` spotLight.angle = Math.PI; spotLight.exponent = 1; ``` Todo: - implement spotlights in normal map and skin shaders - check what's going on with vertex colors and ambient term in unlit parts - check shadowmap darkening vs unlit parts darkening - maybe some better formula for light cone attenuation, current one varies too wildly with cone angle
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由 ide user ide_gero3 提交于
This reverts commit de6d62bf.
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由 ide user ide_gero3 提交于
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- 13 4月, 2012 4 次提交
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由 ide user ide_gero3 提交于
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由 ide user ide_gero3 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
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- 12 4月, 2012 2 次提交
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由 Mr.doob 提交于
Some weird warning saying THREE.REVISION isn't defined :/ Need to improve this build.py some day...
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由 ide user ide_gero3 提交于
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- 11 4月, 2012 4 次提交
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由 ide user ide_gero3 提交于
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由 ide user ide_gero3 提交于
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由 ide user ide_gero3 提交于
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由 Mr.doob 提交于
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